"Hides"
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package com.gempukku.lotro.cards.set20.dunland;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.ChoiceEffect;
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import com.gempukku.lotro.cards.effects.RemoveTwilightEffect;
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import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPreventCardEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.effects.DrawCardsEffect;
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import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* 1
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* Hides
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* Dunland Possession • Support Area
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* Plays to your support area.
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* When you play this possession, you may draw a card.
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* Response: If a [Dunland] Man is about to take a wound, remove (2) or discard this possession to prevent that wound.
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*/
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public class Card20_032 extends AbstractPermanent {
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public Card20_032() {
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super(Side.SHADOW, 1, CardType.POSSESSION, Culture.DUNLAND, Zone.SUPPORT, "Hides");
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.played(game, effectResult, self)) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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action.appendEffect(
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new DrawCardsEffect(action, playerId, 1));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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public List<? extends ActivateCardAction> getOptionalInPlayBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
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if (TriggerConditions.isGettingWounded(effect, game, Culture.DUNLAND, Race.MAN)) {
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ActivateCardAction action = new ActivateCardAction(self);
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List<Effect> possibleCosts = new LinkedList<Effect>();
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possibleCosts.add(
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new RemoveTwilightEffect(2));
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possibleCosts.add(
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new SelfDiscardEffect(self));
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action.appendCost(
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new ChoiceEffect(action, playerId, possibleCosts));
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action.appendEffect(
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new ChooseAndPreventCardEffect(self, (WoundCharactersEffect) effect, playerId, "Choose DUNLAND Man", Culture.DUNLAND, Race.MAN));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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