Cleanup declaration type and comments
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@@ -3,7 +3,7 @@ package com.gempukku.lotro.cards.unofficial.pc.vsets.set_v02;
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import com.gempukku.lotro.cards.GenericCardTestHelper;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.CardNotFoundException;
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import com.gempukku.lotro.game.PhysicalCardImpl;
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import com.gempukku.lotro.game.var;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import org.junit.Test;
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@@ -75,13 +75,13 @@ public class Card_V2_016_Tests
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// @Test
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public void ReducesFPsCulturesSpottedWhenThreeValiantCompanionsArePresent() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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PhysicalCardImpl veowyn = scn.GetFreepsCard("veowyn");
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PhysicalCardImpl vgamling = scn.GetFreepsCard("vgamling");
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PhysicalCardImpl vrscout = scn.GetFreepsCard("vrscout");
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PhysicalCardImpl gandalf = scn.GetFreepsCard("gandalf");
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var card = scn.GetFreepsCard("card");
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var veowyn = scn.GetFreepsCard("veowyn");
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var vgamling = scn.GetFreepsCard("vgamling");
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var vrscout = scn.GetFreepsCard("vrscout");
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var gandalf = scn.GetFreepsCard("gandalf");
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scn.FreepsMoveCardToHand(card, veowyn, gandalf, vgamling, vrscout);
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scn.StartGame();
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@@ -109,13 +109,13 @@ public class Card_V2_016_Tests
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@Test
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public void ExertsToBoostValiantCompanions() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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PhysicalCardImpl veowyn = scn.GetFreepsCard("veowyn");
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var card = scn.GetFreepsCard("card");
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var veowyn = scn.GetFreepsCard("veowyn");
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scn.FreepsMoveCardToHand(card, veowyn);
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PhysicalCardImpl twk = scn.GetShadowCard("twk");
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var twk = scn.GetShadowCard("twk");
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scn.ShadowMoveCardToHand(twk);
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scn.StartGame();
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@@ -168,13 +168,13 @@ public class Card_V2_016_Tests
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@Test
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public void CantExertToBoostNonValiantCompanions() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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PhysicalCardImpl gandalf = scn.GetFreepsCard("gandalf");
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var card = scn.GetFreepsCard("card");
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var gandalf = scn.GetFreepsCard("gandalf");
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scn.FreepsMoveCardToHand(card, gandalf);
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PhysicalCardImpl twk = scn.GetShadowCard("twk");
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var twk = scn.GetShadowCard("twk");
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scn.ShadowMoveCardToHand(twk);
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scn.StartGame();
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@@ -55,7 +55,7 @@ public class Card_V2_017_Tests
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* Type: Event
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* Subtype: Maneuver
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* Game Text: Exert Aragorn three times to make each valiant companion strength +2 until the regroup phase.
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* If Aragorn dies during this turn, make each valiant companion strength +1 for the rest of the turn.
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* If Aragorn dies during this turn, make each valiant companion strength +1 for the rest of the turn.
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*/
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var scn = GetScenario();
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@@ -94,9 +94,7 @@ public class Card_V2_017_Tests
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scn.SkipToPhase(Phase.MANEUVER);
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//Need 4 vitality to exert 3 times. Testing when only 1 off ensures
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// we don't have a typo of "exert twice" or "exert once" (which is the
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// default number of times for the exert action).
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//Need 4 vitality to exert 3 times.
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assertEquals(3, scn.GetVitality(aragorn));
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assertFalse(scn.FreepsPlayAvailable(iwilldie));
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@@ -116,13 +114,6 @@ public class Card_V2_017_Tests
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assertEquals(3, scn.GetWoundsOn(aragorn));
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//Now that we have ensured that the costs of the card work as they should,
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// further tests can just worry about the effects without re-checking.
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//Typically we can skip testing for twilight going out unless it's variable
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// or has some other sort of snag. The twilight-cost-of-a-card-is-paid part of
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// the system could stand to be tested explicitly elsewhere, but it's so robust
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// that at this point we can trust it and just ensure the twilight cost stat is
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// set properly (as is done in the first test above), and then worry about things
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// specific to this card.
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}
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@Test
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@@ -151,9 +142,7 @@ public class Card_V2_017_Tests
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assertTrue(scn.FreepsPlayAvailable(iwilldie));
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//When testing for strength changes, it's usually a good idea to check as
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// closely to the occurrence as possible to eliminate the chance of false
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// positives (site effects, character triggers, etc).
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// Companion's all have expected strengths before iwilldie is played
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assertEquals(6, scn.GetStrength(veowyn));
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assertEquals(6, scn.GetStrength(vgamling));
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assertEquals(8, scn.GetStrength(aragorn));
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@@ -206,10 +195,8 @@ public class Card_V2_017_Tests
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scn.SkipToPhase(Phase.MANEUVER);
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assertEquals(0, scn.GetWoundsOn(aragorn));
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assertTrue(scn.FreepsPlayAvailable(iwilldie));
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scn.FreepsPlayCard(iwilldie);
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assertEquals(3, scn.GetWoundsOn(aragorn));
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// Valiant companion's strengths are boosted after card is played
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assertEquals(8, scn.GetStrength(veowyn));
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@@ -49,9 +49,9 @@ public class Card_V2_018_Tests
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* At the start of the maneuver phase, you may add 2 threats to make a [gondor] companion defender +1 and strength +2 until the regroup phase (or add 1 threat if that companion is Boromir).
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*/
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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var card = scn.GetFreepsCard("card");
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assertEquals("Denethor", card.getBlueprint().getTitle());
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assertEquals("Formidable Father", card.getBlueprint().getSubtitle());
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@@ -70,11 +70,11 @@ public class Card_V2_018_Tests
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@Test
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public void gondorCompanionsAreDiminishedWhenThreatsAreFull() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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PhysicalCardImpl boromir = scn.GetFreepsCard("boromir");
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PhysicalCardImpl faramir = scn.GetFreepsCard("faramir");
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var card = scn.GetFreepsCard("card");
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var boromir = scn.GetFreepsCard("boromir");
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var faramir = scn.GetFreepsCard("faramir");
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scn.FreepsMoveCardToHand(card, boromir, faramir);
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@@ -114,12 +114,12 @@ public class Card_V2_018_Tests
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@Test
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public void startOfManeuverTriggerCostTwoThreatsToBoostFaramir() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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PhysicalCardImpl boromir = scn.GetFreepsCard("boromir");
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PhysicalCardImpl faramir = scn.GetFreepsCard("faramir");
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PhysicalCardImpl twk = scn.GetShadowCard("twk");
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var card = scn.GetFreepsCard("card");
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var boromir = scn.GetFreepsCard("boromir");
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var faramir = scn.GetFreepsCard("faramir");
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var twk = scn.GetShadowCard("twk");
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scn.FreepsMoveCardToHand(card, boromir, faramir, twk);
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@@ -157,12 +157,12 @@ public class Card_V2_018_Tests
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@Test
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public void startOfManeuverTriggerCostOneThreatToBoostBoromir() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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PhysicalCardImpl boromir = scn.GetFreepsCard("boromir");
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PhysicalCardImpl faramir = scn.GetFreepsCard("faramir");
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PhysicalCardImpl twk = scn.GetShadowCard("twk");
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var card = scn.GetFreepsCard("card");
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var boromir = scn.GetFreepsCard("boromir");
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var faramir = scn.GetFreepsCard("faramir");
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var twk = scn.GetShadowCard("twk");
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scn.FreepsMoveCardToHand(card, boromir, faramir, twk);
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@@ -73,12 +73,12 @@ public class Card_V2_019_Tests
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@Test
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public void dumpsAGondorCardToWoundRoamingNonManMinionSkirmishingHimOnce() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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PhysicalCardImpl rangerComp = scn.GetFreepsCard("rangerComp");
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PhysicalCardImpl gondorCardToChuck = scn.GetFreepsCard("gondorCardToChuck");
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PhysicalCardImpl threeVitNonMan = scn.GetShadowCard("threeVitNonMan");
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var card = scn.GetFreepsCard("card");
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var rangerComp = scn.GetFreepsCard("rangerComp");
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var gondorCardToChuck = scn.GetFreepsCard("gondorCardToChuck");
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var threeVitNonMan = scn.GetShadowCard("threeVitNonMan");
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scn.FreepsMoveCardToHand(card, rangerComp, gondorCardToChuck);
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scn.ShadowMoveCardToHand(threeVitNonMan);
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@@ -113,12 +113,12 @@ public class Card_V2_019_Tests
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@Test
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public void dumpsAGondorCardToWoundRoamingManMinionSkirmishingHimTwice() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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PhysicalCardImpl rangerComp = scn.GetFreepsCard("rangerComp");
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PhysicalCardImpl gondorCardToChuck = scn.GetFreepsCard("gondorCardToChuck");
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PhysicalCardImpl threeVitMan = scn.GetShadowCard("threeVitMan");
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var card = scn.GetFreepsCard("card");
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var rangerComp = scn.GetFreepsCard("rangerComp");
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var gondorCardToChuck = scn.GetFreepsCard("gondorCardToChuck");
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var threeVitMan = scn.GetShadowCard("threeVitMan");
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scn.FreepsMoveCardToHand(card, rangerComp, gondorCardToChuck);
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scn.ShadowMoveCardToHand(threeVitMan);
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@@ -153,12 +153,12 @@ public class Card_V2_019_Tests
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@Test
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public void dumpsAGondorCardForNoEffectAgainstNonRoamingMinion() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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PhysicalCardImpl rangerComp = scn.GetFreepsCard("rangerComp");
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PhysicalCardImpl gondorCardToChuck = scn.GetFreepsCard("gondorCardToChuck");
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PhysicalCardImpl nonRoamingMinion = scn.GetShadowCard("nonRoamingMinion");
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var card = scn.GetFreepsCard("card");
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var rangerComp = scn.GetFreepsCard("rangerComp");
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var gondorCardToChuck = scn.GetFreepsCard("gondorCardToChuck");
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var nonRoamingMinion = scn.GetShadowCard("nonRoamingMinion");
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scn.FreepsMoveCardToHand(card, rangerComp, gondorCardToChuck);
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scn.ShadowMoveCardToHand(nonRoamingMinion);
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@@ -194,12 +194,12 @@ public class Card_V2_019_Tests
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@Test
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public void dumpsAGondorCardForNoEffectWhenRoamingMinionIsSkirmishingOtherCompanion() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var scn = GetScenario();
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PhysicalCardImpl card = scn.GetFreepsCard("card");
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PhysicalCardImpl rangerComp = scn.GetFreepsCard("rangerComp");
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PhysicalCardImpl gondorCardToChuck = scn.GetFreepsCard("gondorCardToChuck");
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PhysicalCardImpl threeVitMan = scn.GetShadowCard("threeVitMan");
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var card = scn.GetFreepsCard("card");
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var rangerComp = scn.GetFreepsCard("rangerComp");
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var gondorCardToChuck = scn.GetFreepsCard("gondorCardToChuck");
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var threeVitMan = scn.GetShadowCard("threeVitMan");
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scn.FreepsMoveCardToHand(card, rangerComp, gondorCardToChuck);
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scn.ShadowMoveCardToHand(threeVitMan);
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