Swapping a vitality check for a wound check, which seems more pertinent to the effect being tested here

This commit is contained in:
Christian 'ketura' McCarty
2024-05-02 22:43:30 -05:00
parent 26a68ba3b0
commit 5fb6494c6c

View File

@@ -109,11 +109,11 @@ public class Card_V2_017_Tests
scn.ShadowPlayCard(charge); //Do-nothing maneuver event so they don't both pass
//Now it's back to Freep's maneuver turn
assertEquals(4, scn.GetVitality(aragorn));
assertEquals(0, scn.GetWoundsOn(aragorn));
assertTrue(scn.FreepsPlayAvailable(iwilldie));
scn.FreepsPlayCard(iwilldie);
assertEquals(1, scn.GetVitality(aragorn));
assertEquals(3, scn.GetWoundsOn(aragorn));
//Now that we have ensured that the costs of the card work as they should,
// further tests can just worry about the effects without re-checking.