Swapping a vitality check for a wound check, which seems more pertinent to the effect being tested here
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@@ -109,11 +109,11 @@ public class Card_V2_017_Tests
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scn.ShadowPlayCard(charge); //Do-nothing maneuver event so they don't both pass
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//Now it's back to Freep's maneuver turn
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assertEquals(4, scn.GetVitality(aragorn));
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assertEquals(0, scn.GetWoundsOn(aragorn));
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assertTrue(scn.FreepsPlayAvailable(iwilldie));
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scn.FreepsPlayCard(iwilldie);
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assertEquals(1, scn.GetVitality(aragorn));
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assertEquals(3, scn.GetWoundsOn(aragorn));
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//Now that we have ensured that the costs of the card work as they should,
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// further tests can just worry about the effects without re-checking.
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