- The dialogs open during game no longer will have their buttons focused, so no accidental actions will be possible.
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
- Increased the chat timeout to 30 seconds for in-game channels to make it less possible to lose connection due to
|
||||
connectivity problem.
|
||||
- "Corsair Lookout" now puts the RAIDER tokens on the selected card, rather than on itself.
|
||||
- The dialogs open during game no longer will have their buttons focused, so no accidental actions will be possible.
|
||||
|
||||
<b>30 Nov. 2011</b>
|
||||
- When instructed to choose a card to heal/wound X times, a card with vitality/wounds <X can be chosen, as long as
|
||||
|
||||
@@ -995,6 +995,7 @@ var GempLotrGameUI = Class.extend({
|
||||
});
|
||||
|
||||
this.smallDialog.dialog("open");
|
||||
$('.ui-dialog :button').blur();
|
||||
},
|
||||
|
||||
multipleChoiceDecision: function(decision) {
|
||||
@@ -1023,6 +1024,7 @@ var GempLotrGameUI = Class.extend({
|
||||
}
|
||||
|
||||
this.smallDialog.dialog("open");
|
||||
$('.ui-dialog :button').blur();
|
||||
},
|
||||
|
||||
createCardDiv: function(card, text, foil) {
|
||||
@@ -1190,6 +1192,7 @@ var GempLotrGameUI = Class.extend({
|
||||
|
||||
this.cardActionDialog.dialog("open");
|
||||
this.arbitraryDialogResize(false);
|
||||
$('.ui-dialog :button').blur();
|
||||
},
|
||||
|
||||
// Choosing one action to resolve, for example phase actions
|
||||
@@ -1456,6 +1459,7 @@ var GempLotrGameUI = Class.extend({
|
||||
|
||||
this.cardActionDialog.dialog("open");
|
||||
this.arbitraryDialogResize(false);
|
||||
$('.ui-dialog :button').blur();
|
||||
},
|
||||
|
||||
// Choosing some number of cards, for example to character
|
||||
|
||||
Reference in New Issue
Block a user