- The dialogs open during game no longer will have their buttons focused, so no accidental actions will be possible.

This commit is contained in:
marcins78@gmail.com
2011-12-02 23:12:51 +00:00
parent 87ff64788e
commit a467f2cfbf
2 changed files with 5 additions and 0 deletions

View File

@@ -4,6 +4,7 @@
- Increased the chat timeout to 30 seconds for in-game channels to make it less possible to lose connection due to
connectivity problem.
- "Corsair Lookout" now puts the RAIDER tokens on the selected card, rather than on itself.
- The dialogs open during game no longer will have their buttons focused, so no accidental actions will be possible.
<b>30 Nov. 2011</b>
- When instructed to choose a card to heal/wound X times, a card with vitality/wounds &lt;X can be chosen, as long as

View File

@@ -995,6 +995,7 @@ var GempLotrGameUI = Class.extend({
});
this.smallDialog.dialog("open");
$('.ui-dialog :button').blur();
},
multipleChoiceDecision: function(decision) {
@@ -1023,6 +1024,7 @@ var GempLotrGameUI = Class.extend({
}
this.smallDialog.dialog("open");
$('.ui-dialog :button').blur();
},
createCardDiv: function(card, text, foil) {
@@ -1190,6 +1192,7 @@ var GempLotrGameUI = Class.extend({
this.cardActionDialog.dialog("open");
this.arbitraryDialogResize(false);
$('.ui-dialog :button').blur();
},
// Choosing one action to resolve, for example phase actions
@@ -1456,6 +1459,7 @@ var GempLotrGameUI = Class.extend({
this.cardActionDialog.dialog("open");
this.arbitraryDialogResize(false);
$('.ui-dialog :button').blur();
},
// Choosing some number of cards, for example to character