"Ulaire Nertea"
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package com.gempukku.lotro.cards.set11.wraith;
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import com.gempukku.lotro.cards.AbstractMinion;
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import com.gempukku.lotro.cards.modifiers.conditions.LocationCondition;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Race;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.SpotCondition;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Shadows
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* Side: Shadow
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* Culture: Wraith
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* Twilight Cost: 4
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* Type: Minion • Nazgul
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* Strength: 9
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* Vitality: 2
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* Site: 3
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* Game Text: Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is
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* at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2.
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*/
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public class Card11_223 extends AbstractMinion {
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public Card11_223() {
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super(4, 9, 2, 3, Race.NAZGUL, Culture.WRAITH, "Ulaire Nertea", true);
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addKeyword(Keyword.LURKER);
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}
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@Override
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public List<? extends Modifier> getAlwaysOnModifiers(LotroGame game, PhysicalCard self) {
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List<Modifier> modifiers = new LinkedList<Modifier>();
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modifiers.add(
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new StrengthModifier(self, self, new LocationCondition(Keyword.FOREST), 2));
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modifiers.add(
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new StrengthModifier(self, Race.NAZGUL, new SpotCondition(6, CardType.COMPANION), 2));
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return modifiers;
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}
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}
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