Fixing card draw having an inexplicable pause between cards
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@@ -120,7 +120,7 @@ public class GameCommunicationChannel implements GameStateListener, LongPollable
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public void cardsRemoved(String playerPerforming, Collection<PhysicalCard> cards) {
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Set<PhysicalCard> removedCardsVisibleByPlayer = new HashSet<PhysicalCard>();
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for (PhysicalCard card : cards) {
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if (card.getZone().isPublic() || (card.getZone().isVisibleByOwner() && card.getOwner().equals(_self) || playerPerforming != card.getOwner()))
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if (card.getZone().isPublic() || (card.getZone().isVisibleByOwner() && card.getOwner().equals(_self)))
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removedCardsVisibleByPlayer.add(card);
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}
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if (removedCardsVisibleByPlayer.size() > 0)
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