From 709fe04d868cfce1f7f50725bca5077e8fc91726 Mon Sep 17 00:00:00 2001 From: Christian 'ketura' McCarty Date: Tue, 2 Aug 2022 03:28:14 -0500 Subject: [PATCH] Fixing card draw having an inexplicable pause between cards --- .../com/gempukku/lotro/game/state/GameCommunicationChannel.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameCommunicationChannel.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameCommunicationChannel.java index ff6f157cc..8ff6d70cd 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameCommunicationChannel.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameCommunicationChannel.java @@ -120,7 +120,7 @@ public class GameCommunicationChannel implements GameStateListener, LongPollable public void cardsRemoved(String playerPerforming, Collection cards) { Set removedCardsVisibleByPlayer = new HashSet(); for (PhysicalCard card : cards) { - if (card.getZone().isPublic() || (card.getZone().isVisibleByOwner() && card.getOwner().equals(_self) || playerPerforming != card.getOwner())) + if (card.getZone().isPublic() || (card.getZone().isVisibleByOwner() && card.getOwner().equals(_self))) removedCardsVisibleByPlayer.add(card); } if (removedCardsVisibleByPlayer.size() > 0)