Cleaning up the archery to avoid being able to choose unwoundable cards to soak archery wounds.
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@@ -32,7 +32,7 @@ public class ShadowPlayerAssignsArcheryDamageGameProcess implements GameProcess
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for (int i = 0; i < _woundsToAssign; i++) {
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for (int i = 0; i < _woundsToAssign; i++) {
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final int woundsLeft = _woundsToAssign - i;
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final int woundsLeft = _woundsToAssign - i;
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action.appendEffect(
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, _game.getGameState().getCurrentPlayerId(), 1, 1, filter) {
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new ChooseAndWoundCharactersEffect(action, _playerId, 1, 1, filter) {
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@Override
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@Override
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public String getText(LotroGame game) {
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public String getText(LotroGame game) {
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return "Choose minion to assign archery wound to - remaining wounds: " + woundsLeft;
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return "Choose minion to assign archery wound to - remaining wounds: " + woundsLeft;
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