Cleaning up the archery to avoid being able to choose unwoundable cards to soak archery wounds.
This commit is contained in:
@@ -32,7 +32,7 @@ public class ShadowPlayerAssignsArcheryDamageGameProcess implements GameProcess
|
||||
for (int i = 0; i < _woundsToAssign; i++) {
|
||||
final int woundsLeft = _woundsToAssign - i;
|
||||
action.appendEffect(
|
||||
new ChooseAndWoundCharactersEffect(action, _game.getGameState().getCurrentPlayerId(), 1, 1, filter) {
|
||||
new ChooseAndWoundCharactersEffect(action, _playerId, 1, 1, filter) {
|
||||
@Override
|
||||
public String getText(LotroGame game) {
|
||||
return "Choose minion to assign archery wound to - remaining wounds: " + woundsLeft;
|
||||
|
||||
Reference in New Issue
Block a user