diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/ShadowPlayerAssignsArcheryDamageGameProcess.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/ShadowPlayerAssignsArcheryDamageGameProcess.java index 2e87a9c24..cfd7520f5 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/ShadowPlayerAssignsArcheryDamageGameProcess.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/logic/timing/processes/turn/archery/ShadowPlayerAssignsArcheryDamageGameProcess.java @@ -32,7 +32,7 @@ public class ShadowPlayerAssignsArcheryDamageGameProcess implements GameProcess for (int i = 0; i < _woundsToAssign; i++) { final int woundsLeft = _woundsToAssign - i; action.appendEffect( - new ChooseAndWoundCharactersEffect(action, _game.getGameState().getCurrentPlayerId(), 1, 1, filter) { + new ChooseAndWoundCharactersEffect(action, _playerId, 1, 1, filter) { @Override public String getText(LotroGame game) { return "Choose minion to assign archery wound to - remaining wounds: " + woundsLeft;