diff --git a/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/unofficial/pc/vsets/set_v02/Card_V2_017_Tests.java b/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/unofficial/pc/vsets/set_v02/Card_V2_017_Tests.java index b452bec63..d1111380f 100644 --- a/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/unofficial/pc/vsets/set_v02/Card_V2_017_Tests.java +++ b/gemp-lotr/gemp-lotr-server/src/test/java/com/gempukku/lotro/cards/unofficial/pc/vsets/set_v02/Card_V2_017_Tests.java @@ -109,11 +109,11 @@ public class Card_V2_017_Tests scn.ShadowPlayCard(charge); //Do-nothing maneuver event so they don't both pass //Now it's back to Freep's maneuver turn - assertEquals(4, scn.GetVitality(aragorn)); + assertEquals(0, scn.GetWoundsOn(aragorn)); assertTrue(scn.FreepsPlayAvailable(iwilldie)); scn.FreepsPlayCard(iwilldie); - assertEquals(1, scn.GetVitality(aragorn)); + assertEquals(3, scn.GetWoundsOn(aragorn)); //Now that we have ensured that the costs of the card work as they should, // further tests can just worry about the effects without re-checking.