- When the starting fellowship is played, sites should not be triggering effects.
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@@ -683,7 +683,7 @@ public class GameState {
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Side side = card.getBlueprint().getSide();
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Side side = card.getBlueprint().getSide();
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// Either it's not attached or attached to active card
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// Either it's not attached or attached to active card
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// AND is a site or fp/ring of current player or shadow of any other player
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// AND is a site or fp/ring of current player or shadow of any other player
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return card.getBlueprint().getCardType() == CardType.SITE
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return (card.getBlueprint().getCardType() == CardType.SITE && _currentPhase != Phase.PUT_RING_BEARER && _currentPhase != Phase.PLAY_STARTING_FELLOWSHIP)
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|| (
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|| (
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card.getAttachedTo() == null &&
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card.getAttachedTo() == null &&
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((card.getOwner().equals(_currentPlayerId) && (side == Side.FREE_PEOPLE))
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((card.getOwner().equals(_currentPlayerId) && (side == Side.FREE_PEOPLE))
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@@ -2,6 +2,7 @@
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<b>5 Nov. 2011</b>
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<b>5 Nov. 2011</b>
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- Fixed issue with fierce skirmishes, where cards were not able to assign minions to skirmishes.
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- Fixed issue with fierce skirmishes, where cards were not able to assign minions to skirmishes.
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- Game replays now will be showing the decisions player was able to make.
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- Game replays now will be showing the decisions player was able to make.
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- When the starting fellowship is played, sites should not be triggering effects.
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<b>3 Nov. 2011</b>
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<b>3 Nov. 2011</b>
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- Deck builder now allows to filter sites, rings and ring-bearers on set/block.
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- Deck builder now allows to filter sites, rings and ring-bearers on set/block.
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