diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java index e554860b1..341d6b64a 100644 --- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java +++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java @@ -683,7 +683,7 @@ public class GameState { Side side = card.getBlueprint().getSide(); // Either it's not attached or attached to active card // AND is a site or fp/ring of current player or shadow of any other player - return card.getBlueprint().getCardType() == CardType.SITE + return (card.getBlueprint().getCardType() == CardType.SITE && _currentPhase != Phase.PUT_RING_BEARER && _currentPhase != Phase.PLAY_STARTING_FELLOWSHIP) || ( card.getAttachedTo() == null && ((card.getOwner().equals(_currentPlayerId) && (side == Side.FREE_PEOPLE)) diff --git a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html index 93d9040fa..af028e27c 100644 --- a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html +++ b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html @@ -2,6 +2,7 @@ 5 Nov. 2011 - Fixed issue with fierce skirmishes, where cards were not able to assign minions to skirmishes. - Game replays now will be showing the decisions player was able to make. +- When the starting fellowship is played, sites should not be triggering effects. 3 Nov. 2011 - Deck builder now allows to filter sites, rings and ring-bearers on set/block.