diff --git a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java
index e554860b1..341d6b64a 100644
--- a/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java
+++ b/gemp-lotr/gemp-lotr-logic/src/main/java/com/gempukku/lotro/game/state/GameState.java
@@ -683,7 +683,7 @@ public class GameState {
Side side = card.getBlueprint().getSide();
// Either it's not attached or attached to active card
// AND is a site or fp/ring of current player or shadow of any other player
- return card.getBlueprint().getCardType() == CardType.SITE
+ return (card.getBlueprint().getCardType() == CardType.SITE && _currentPhase != Phase.PUT_RING_BEARER && _currentPhase != Phase.PLAY_STARTING_FELLOWSHIP)
|| (
card.getAttachedTo() == null &&
((card.getOwner().equals(_currentPlayerId) && (side == Side.FREE_PEOPLE))
diff --git a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html
index 93d9040fa..af028e27c 100644
--- a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html
+++ b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html
@@ -2,6 +2,7 @@
5 Nov. 2011
- Fixed issue with fierce skirmishes, where cards were not able to assign minions to skirmishes.
- Game replays now will be showing the decisions player was able to make.
+- When the starting fellowship is played, sites should not be triggering effects.
3 Nov. 2011
- Deck builder now allows to filter sites, rings and ring-bearers on set/block.