- When the starting fellowship is played, sites should not be triggering effects.

This commit is contained in:
marcins78@gmail.com
2011-11-05 23:04:26 +00:00
parent 4adfe23415
commit 5cd3e50e1b
2 changed files with 2 additions and 1 deletions

View File

@@ -683,7 +683,7 @@ public class GameState {
Side side = card.getBlueprint().getSide();
// Either it's not attached or attached to active card
// AND is a site or fp/ring of current player or shadow of any other player
return card.getBlueprint().getCardType() == CardType.SITE
return (card.getBlueprint().getCardType() == CardType.SITE && _currentPhase != Phase.PUT_RING_BEARER && _currentPhase != Phase.PLAY_STARTING_FELLOWSHIP)
|| (
card.getAttachedTo() == null &&
((card.getOwner().equals(_currentPlayerId) && (side == Side.FREE_PEOPLE))

View File

@@ -2,6 +2,7 @@
<b>5 Nov. 2011</b>
- Fixed issue with fierce skirmishes, where cards were not able to assign minions to skirmishes.
- Game replays now will be showing the decisions player was able to make.
- When the starting fellowship is played, sites should not be triggering effects.
<b>3 Nov. 2011</b>
- Deck builder now allows to filter sites, rings and ring-bearers on set/block.