"The Witch-King"

This commit is contained in:
marcins78@gmail.com
2011-11-06 18:43:40 +00:00
parent a7d0c3c503
commit 5a06759548
3 changed files with 75 additions and 4 deletions

View File

@@ -0,0 +1,58 @@
package com.gempukku.lotro.cards.set7.wraith;
import com.gempukku.lotro.cards.AbstractMinion;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.choose.ChooseAndPutCardFromDiscardIntoHandEffect;
import com.gempukku.lotro.cards.modifiers.SpecialFlagModifier;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Race;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.RemoveThreatsEffect;
import com.gempukku.lotro.logic.modifiers.Modifier;
import com.gempukku.lotro.logic.modifiers.ModifierFlag;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: The Return of the King
* Side: Shadow
* Culture: Wraith
* Twilight Cost: 8
* Type: Minion • Nazgul
* Strength: 14
* Vitality: 4
* Site: 3
* Game Text: Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your
* discard pile. The Ring-bearer cannot take threat wounds.
*/
public class Card7_221 extends AbstractMinion {
public Card7_221() {
super(8, 14, 4, 3, Race.NAZGUL, Culture.WRAITH, "The Witch-King", true);
addKeyword(Keyword.FIERCE);
}
@Override
public List<? extends Modifier> getAlwaysOnModifiers(LotroGame game, PhysicalCard self) {
return Collections.singletonList(
new SpecialFlagModifier(self, ModifierFlag.RING_BEARER_CANT_TAKE_THREAT_WOUNDS));
}
@Override
public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (PlayConditions.played(game, effectResult, self)
&& PlayConditions.canRemoveThreat(game, self, 1)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
action.appendCost(
new RemoveThreatsEffect(self, 1));
action.appendEffect(
new ChooseAndPutCardFromDiscardIntoHandEffect(action, playerId, 1, 1, Culture.WRAITH));
return Collections.singletonList(action);
}
return null;
}
}

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@@ -1,6 +1,10 @@
package com.gempukku.lotro.logic.modifiers;
public enum ModifierFlag {
HAS_TO_MOVE_IF_POSSIBLE, RING_TEXT_INACTIVE, SARUMAN_FIRST_SENTENCE_INACTIVE, WIN_CHECK_AFTER_SHADOW_RECONCILE,
CANT_PLAY_FROM_DISCARD_OR_DECK
HAS_TO_MOVE_IF_POSSIBLE,
RING_TEXT_INACTIVE,
SARUMAN_FIRST_SENTENCE_INACTIVE,
WIN_CHECK_AFTER_SHADOW_RECONCILE,
CANT_PLAY_FROM_DISCARD_OR_DECK,
RING_BEARER_CANT_TAKE_THREAT_WOUNDS
}

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@@ -1,6 +1,8 @@
package com.gempukku.lotro.logic.timing.rules;
import com.gempukku.lotro.common.CardType;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.filters.Filter;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.AbstractActionProxy;
import com.gempukku.lotro.game.state.LotroGame;
@@ -8,6 +10,7 @@ import com.gempukku.lotro.game.state.actions.DefaultActionsEnvironment;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
import com.gempukku.lotro.logic.effects.RemoveThreatsEffect;
import com.gempukku.lotro.logic.modifiers.ModifierFlag;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.results.KillResult;
@@ -36,9 +39,15 @@ public class ThreatRule {
action.setText("Threat damage assignment");
action.appendEffect(
new RemoveThreatsEffect(null, threats));
for (int i = 0; i < threats; i++)
for (int i = 0; i < threats; i++) {
Filter filter = Filters.type(CardType.COMPANION);
if (game.getModifiersQuerying().hasFlagActive(game.getGameState(), ModifierFlag.RING_BEARER_CANT_TAKE_THREAT_WOUNDS))
filter = Filters.and(filter, Filters.not(Keyword.RING_BEARER));
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, game.getGameState().getCurrentPlayerId(), 1, 1, CardType.COMPANION));
new ChooseAndWoundCharactersEffect(action, game.getGameState().getCurrentPlayerId(), 1, 1, filter));
}
return Collections.singletonList(action);
}
}