"Gimli's Battle Axe"
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package com.gempukku.lotro.cards.modifiers.conditions;
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import com.gempukku.lotro.game.state.GameState;
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import com.gempukku.lotro.logic.modifiers.Condition;
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import com.gempukku.lotro.logic.modifiers.ModifiersQuerying;
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public class ThreatCondition implements Condition {
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private int _count;
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public ThreatCondition(int count) {
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_count = count;
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}
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@Override
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public boolean isFullfilled(GameState gameState, ModifiersQuerying modifiersQuerying) {
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return gameState.getThreats() >= _count;
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}
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}
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package com.gempukku.lotro.cards.set7.dwarven;
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import com.gempukku.lotro.cards.AbstractAttachableFPPossession;
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import com.gempukku.lotro.cards.modifiers.ArcheryTotalModifier;
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import com.gempukku.lotro.cards.modifiers.conditions.ThreatCondition;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.modifiers.KeywordModifier;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: The Return of the King
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* Side: Free
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* Culture: Dwarven
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* Twilight Cost: 2
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* Type: Possession • Hand Weapon
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* Strength: +2
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* Game Text: Bearer must be a dwarf. While you can spot a threat, bearer is damage +1. While you can spot 2 threats,
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* bearer is strength +1. While you can spot 3 threats, the fellowship archery total is +1.
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*/
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public class Card7_009 extends AbstractAttachableFPPossession {
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public Card7_009() {
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super(2, 2, 0, Culture.DWARVEN, PossessionClass.HAND_WEAPON, "Gimli's Battle Axe", true);
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}
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@Override
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protected Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Race.DWARF;
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}
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@Override
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protected List<? extends Modifier> getNonBasicStatsModifiers(PhysicalCard self) {
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List<Modifier> modifiers = new LinkedList<Modifier>();
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modifiers.add(
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new KeywordModifier(self, Filters.hasAttached(self), new ThreatCondition(1), Keyword.DAMAGE, 1));
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modifiers.add(
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new StrengthModifier(self, Filters.hasAttached(self), new ThreatCondition(2), 1));
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modifiers.add(
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new ArcheryTotalModifier(self, Side.FREE_PEOPLE, new ThreatCondition(3), 1));
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return modifiers;
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}
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}
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