"Rumil"
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package com.gempukku.lotro.cards.set17.elven;
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import com.gempukku.lotro.cards.AbstractCompanion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.AddThreatsEffect;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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import com.gempukku.lotro.logic.modifiers.KeywordModifier;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.SpotCondition;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Rise of Saruman
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* Side: Free
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* Culture: Elven
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* Twilight Cost: 2
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* Type: Companion • Elf
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* Strength: 6
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* Vitality: 3
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* Resistance: 6
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* Game Text: Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot
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* a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat
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* to wound a minion.
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*/
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public class Card17_012 extends AbstractCompanion {
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public Card17_012() {
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super(2, 6, 3, 6, Culture.ELVEN, Race.ELF, null, "Rumil", true);
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addKeyword(Keyword.HUNTER, 1);
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}
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@Override
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public List<? extends Modifier> getAlwaysOnModifiers(LotroGame game, PhysicalCard self) {
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List<Modifier> modifiers = new LinkedList<Modifier>();
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modifiers.add(
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new StrengthModifier(self, self, new SpotCondition(CardType.MINION, Filters.wounded), 1));
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modifiers.add(
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new KeywordModifier(self, self, new SpotCondition(CardType.MINION, Filters.wounded), Keyword.ARCHER, 1));
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return modifiers;
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}
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@Override
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protected List<ActivateCardAction> getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.ARCHERY, self)
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&& PlayConditions.canExert(self, game, Filters.not(self), Culture.ELVEN, Keyword.HUNTER)
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&& PlayConditions.canAddThreat(game, self, 1)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.not(self), Culture.ELVEN, Keyword.HUNTER));
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action.appendCost(
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new AddThreatsEffect(playerId, self, 1));
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, CardType.MINION));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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