"Orophin"
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package com.gempukku.lotro.cards.set17.elven;
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import com.gempukku.lotro.cards.AbstractCompanion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.AddThreatsEffect;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.SpotCondition;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Rise of Saruman
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* Side: Free
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* Culture: Elven
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* Twilight Cost: 2
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* Type: Companion • Elf
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* Strength: 6
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* Vitality: 3
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* Resistance: 6
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* Game Text: Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While Orophin
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* is skirmishing a wounded minion, he is strength +3. Archery: Exert another [ELVEN] hunter and add a threat to wound
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* a minion.
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*/
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public class Card17_011 extends AbstractCompanion {
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public Card17_011() {
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super(2, 6, 3, 6, Culture.ELVEN, Race.ELF, null, "Orophin", true);
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addKeyword(Keyword.HUNTER, 1);
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}
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@Override
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public Modifier getAlwaysOnModifier(PhysicalCard self) {
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return new StrengthModifier(self, self, new SpotCondition(self, Filters.inSkirmishAgainst(CardType.MINION, Filters.wounded)), 3);
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}
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@Override
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protected List<ActivateCardAction> getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.ARCHERY, self)
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&& PlayConditions.canExert(self, game, Filters.not(self), Culture.ELVEN, Keyword.HUNTER)
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&& PlayConditions.canAddThreat(game, self, 1)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.not(self), Culture.ELVEN, Keyword.HUNTER));
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action.appendCost(
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new AddThreatsEffect(playerId, self, 1));
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, CardType.MINION));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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