"Mind and Body"
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package com.gempukku.lotro.cards.set7.wraith;
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import com.gempukku.lotro.cards.AbstractResponseEvent;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Return of the King
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* Side: Shadow
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* Culture: Wraith
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* Twilight Cost: 1
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* Type: Event • Response
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* Game Text: If a Nazgul kills a character, wound each character bearing a [WRAITH] condition.
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*/
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public class Card7_183 extends AbstractResponseEvent {
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public Card7_183() {
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super(Side.SHADOW, 1, Culture.WRAITH, "Mind and Body");
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}
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@Override
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public List<PlayEventAction> getOptionalAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (effectResult.getType() == EffectResult.Type.KILL
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&& game.getGameState().getCurrentPhase() == Phase.SKIRMISH
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&& Filters.filterActive(game.getGameState(), game.getModifiersQuerying(), Race.NAZGUL, Filters.inSkirmish).size() > 0
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&& checkPlayRequirements(playerId, game, self, 0)) {
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PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new WoundCharactersEffect(self, Filters.or(CardType.COMPANION, CardType.ALLY, CardType.MINION), Filters.hasAttached(Culture.WRAITH, CardType.CONDITION)));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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