Limiting the lingering of finished games to 5 minutes.
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@@ -24,8 +24,8 @@ public class LotroServer extends AbstractServer {
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private Set<String> _gameDeathWarningsSent = new HashSet<String>();
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private final Map<String, Date> _finishedGamesTime = new LinkedHashMap<String, Date>();
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private final long _timeToGameDeath = 1000 * 60 * 10; // 10 minutes
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private final long _timeToGameDeathWarning = 1000 * 60 * 9; // 9 minutes
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private final long _timeToGameDeath = 1000 * 60 * 5; // 5 minutes
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private final long _timeToGameDeathWarning = 1000 * 60 * 4; // 4 minutes
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private int _nextGameId = 1;
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