"Defend It and Hope"

This commit is contained in:
marcins78
2013-01-25 14:20:54 +00:00
parent 90cc4bc6d0
commit 3209de9631

View File

@@ -0,0 +1,50 @@
package com.gempukku.lotro.cards.set20.gondor;
import com.gempukku.lotro.cards.AbstractEvent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
import java.util.Collection;
/**
* 0
* Defend It and Hope
* Gondor Event • Maneuver
* Exert a [Gondor] man to wound a minion; if that minion is an Uruk-hai, wound it again.
*/
public class Card20_188 extends AbstractEvent {
public Card20_188() {
super(Side.FREE_PEOPLE, 0, Culture.GONDOR, "Defend It and Hope", Phase.MANEUVER);
}
@Override
public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
&& PlayConditions.canExert(self, game, Culture.GONDOR, Race.MAN);
}
@Override
public PlayEventAction getPlayCardAction(String playerId, final LotroGame game, final PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
final PlayEventAction action = new PlayEventAction(self);
action.appendCost(
new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Culture.GONDOR, Race.MAN));
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, CardType.MINION) {
@Override
protected void cardsSelected(LotroGame game, Collection<PhysicalCard> cards) {
super.cardsSelected(game, cards);
if (Filters.filter(cards, game.getGameState(), game.getModifiersQuerying(), Race.URUK_HAI).size()>0)
action.appendEffect(
new WoundCharactersEffect(self, Filters.in(cards)));
}
});
return action;
}
}