- "Radagast" should now correctly add Move Limit whenever he has to (when it's played or at the start of the turn).

This commit is contained in:
marcins78@gmail.com
2011-12-02 23:32:20 +00:00
parent 0ebc582ab4
commit 315290994a
2 changed files with 4 additions and 1 deletions

View File

@@ -2,6 +2,7 @@ package com.gempukku.lotro.cards.set9.gandalf;
import com.gempukku.lotro.cards.AbstractCompanion;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.OptionalEffect;
import com.gempukku.lotro.cards.modifiers.MoveLimitModifier;
import com.gempukku.lotro.common.Culture;
@@ -41,7 +42,8 @@ public class Card9_026 extends AbstractCompanion {
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (self.getData() == null) {
if ((TriggerConditions.played(game, effectResult, self) || effectResult.getType() == EffectResult.Type.START_OF_TURN)
&& self.getData() == null) {
self.storeData(new Object());
game.getModifiersEnvironment().addUntilEndOfTurnModifier(
new MoveLimitModifier(self, 1));

View File

@@ -7,6 +7,7 @@ connectivity problem.
- The dialogs open during game no longer will have their buttons focused, so no accidental actions will be possible.
- "Desert Sneak", "Desert Scout" and "Desert Runner" now correctly allow to wound the character they were assiged to by
FP player.
- "Radagast" should now correctly add Move Limit whenever he has to (when it's played or at the start of the turn).
<b>30 Nov. 2011</b>
- When instructed to choose a card to heal/wound X times, a card with vitality/wounds &lt;X can be chosen, as long as