- "Radagast" should now correctly add Move Limit whenever he has to (when it's played or at the start of the turn).
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@@ -2,6 +2,7 @@ package com.gempukku.lotro.cards.set9.gandalf;
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import com.gempukku.lotro.cards.AbstractCompanion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.OptionalEffect;
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import com.gempukku.lotro.cards.modifiers.MoveLimitModifier;
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import com.gempukku.lotro.common.Culture;
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@@ -41,7 +42,8 @@ public class Card9_026 extends AbstractCompanion {
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (self.getData() == null) {
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if ((TriggerConditions.played(game, effectResult, self) || effectResult.getType() == EffectResult.Type.START_OF_TURN)
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&& self.getData() == null) {
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self.storeData(new Object());
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game.getModifiersEnvironment().addUntilEndOfTurnModifier(
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new MoveLimitModifier(self, 1));
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@@ -7,6 +7,7 @@ connectivity problem.
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- The dialogs open during game no longer will have their buttons focused, so no accidental actions will be possible.
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- "Desert Sneak", "Desert Scout" and "Desert Runner" now correctly allow to wound the character they were assiged to by
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FP player.
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- "Radagast" should now correctly add Move Limit whenever he has to (when it's played or at the start of the turn).
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<b>30 Nov. 2011</b>
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- When instructed to choose a card to heal/wound X times, a card with vitality/wounds <X can be chosen, as long as
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