diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set9/gandalf/Card9_026.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set9/gandalf/Card9_026.java index 498c508e3..7c73f972a 100644 --- a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set9/gandalf/Card9_026.java +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set9/gandalf/Card9_026.java @@ -2,6 +2,7 @@ package com.gempukku.lotro.cards.set9.gandalf; import com.gempukku.lotro.cards.AbstractCompanion; import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.TriggerConditions; import com.gempukku.lotro.cards.effects.OptionalEffect; import com.gempukku.lotro.cards.modifiers.MoveLimitModifier; import com.gempukku.lotro.common.Culture; @@ -41,7 +42,8 @@ public class Card9_026 extends AbstractCompanion { @Override public List getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) { - if (self.getData() == null) { + if ((TriggerConditions.played(game, effectResult, self) || effectResult.getType() == EffectResult.Type.START_OF_TURN) + && self.getData() == null) { self.storeData(new Object()); game.getModifiersEnvironment().addUntilEndOfTurnModifier( new MoveLimitModifier(self, 1)); diff --git a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html index 782574988..5062fd042 100644 --- a/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html +++ b/gemp-lotr/gemp-lotr-web/src/main/webapp/includes/changeLog.html @@ -7,6 +7,7 @@ connectivity problem. - The dialogs open during game no longer will have their buttons focused, so no accidental actions will be possible. - "Desert Sneak", "Desert Scout" and "Desert Runner" now correctly allow to wound the character they were assiged to by FP player. +- "Radagast" should now correctly add Move Limit whenever he has to (when it's played or at the start of the turn). 30 Nov. 2011 - When instructed to choose a card to heal/wound X times, a card with vitality/wounds <X can be chosen, as long as