"Restless Axe"
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package com.gempukku.lotro.cards.set4.dwarven;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.cards.effects.ShuffleDeckEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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/**
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* Set: The Two Towers
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* Side: Free
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* Culture: Dwarven
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* Twilight Cost: 2
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* Type: Event
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* Game Text: Regroup: Exert a Dwarf to shuffle a [DWARVEN] condition (and all cards stacked on it) into your draw deck.
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* Exert a minion for each card shuffled into your draw deck.
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*/
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public class Card4_055 extends AbstractEvent {
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public Card4_055() {
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super(Side.FREE_PEOPLE, Culture.DWARVEN, "Restless Axe", Phase.REGROUP);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier)
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&& PlayConditions.canExert(self, game.getGameState(), game.getModifiersQuerying(), Filters.race(Race.DWARF));
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}
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@Override
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public int getTwilightCost() {
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return 2;
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}
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@Override
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public PlayEventAction getPlayCardAction(final String playerId, final LotroGame game, PhysicalCard self, int twilightModifier) {
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final PlayEventAction action = new PlayEventAction(self);
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.race(Race.DWARF)));
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action.appendEffect(
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new ChooseActiveCardEffect(self, playerId, "Choose a DWARVEN condition", Filters.culture(Culture.DWARVEN), Filters.type(CardType.CONDITION)) {
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@Override
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protected void cardSelected(PhysicalCard card) {
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int count = 0;
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for (PhysicalCard stackedCard : game.getGameState().getStackedCards(card)) {
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game.getGameState().removeCardFromZone(stackedCard);
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game.getGameState().putCardOnBottomOfDeck(stackedCard);
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count++;
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}
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game.getGameState().removeCardFromZone(card);
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game.getGameState().putCardOnBottomOfDeck(card);
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count++;
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action.appendEffect(
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new ShuffleDeckEffect(playerId));
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action.appendEffect(
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new ChooseAndExertCharactersEffect(action, playerId, count, count, Filters.type(CardType.MINION)));
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}
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});
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return action;
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}
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}
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