"Not Easily Destroyed"
This commit is contained in:
@@ -0,0 +1,69 @@
|
||||
package com.gempukku.lotro.cards.set1.wraith;
|
||||
|
||||
import com.gempukku.lotro.cards.AbstractLotroCardBlueprint;
|
||||
import com.gempukku.lotro.cards.PlayConditions;
|
||||
import com.gempukku.lotro.cards.actions.PlayPermanentAction;
|
||||
import com.gempukku.lotro.cards.effects.RemoveTwilightEffect;
|
||||
import com.gempukku.lotro.common.*;
|
||||
import com.gempukku.lotro.filters.Filters;
|
||||
import com.gempukku.lotro.game.PhysicalCard;
|
||||
import com.gempukku.lotro.game.state.LotroGame;
|
||||
import com.gempukku.lotro.logic.actions.DefaultCostToEffectAction;
|
||||
import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
|
||||
import com.gempukku.lotro.logic.effects.HealCharacterEffect;
|
||||
import com.gempukku.lotro.logic.timing.Action;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Set: The Fellowship of the Ring
|
||||
* Side: Shadow
|
||||
* Culture: Wraith
|
||||
* Twilight Cost: 1
|
||||
* Type: Condition
|
||||
* Game Text: Plays to your support area. Maneuver or Skirmish: Remove (3) to heal a Nazgul.
|
||||
*/
|
||||
public class Card1_220 extends AbstractLotroCardBlueprint {
|
||||
public Card1_220() {
|
||||
super(Side.SHADOW, CardType.CONDITION, Culture.WRAITH, "Not Easily Destroyed");
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
|
||||
return PlayConditions.canPayForShadowCard(game, self, twilightModifier);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Action getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
|
||||
return new PlayPermanentAction(self, Zone.SHADOW_SUPPORT);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTwilightCost() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<? extends Action> getPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
|
||||
if (PlayConditions.canPlayCardDuringPhase(game, Phase.SHADOW, self)
|
||||
&& checkPlayRequirements(playerId, game, self, 0))
|
||||
return Collections.singletonList(getPlayCardAction(playerId, game, self, 0));
|
||||
|
||||
if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.MANEUVER, self, 3)
|
||||
|| PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.SKIRMISH, self, 3)) {
|
||||
final DefaultCostToEffectAction action = new DefaultCostToEffectAction(self, (game.getGameState().getCurrentPhase() == Phase.MANEUVER) ? Keyword.MANEUVER : Keyword.SKIRMISH, "Remove (3) to heal a Nazgul.");
|
||||
action.addCost(new RemoveTwilightEffect(3));
|
||||
action.addEffect(
|
||||
new ChooseActiveCardEffect(playerId, "Choose a Nazgul", Filters.keyword(Keyword.NAZGUL)) {
|
||||
@Override
|
||||
protected void cardSelected(PhysicalCard nazgul) {
|
||||
action.addEffect(
|
||||
new HealCharacterEffect(nazgul));
|
||||
}
|
||||
});
|
||||
return Collections.singletonList(action);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user