diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set1/wraith/Card1_220.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set1/wraith/Card1_220.java new file mode 100644 index 000000000..296f9a747 --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set1/wraith/Card1_220.java @@ -0,0 +1,69 @@ +package com.gempukku.lotro.cards.set1.wraith; + +import com.gempukku.lotro.cards.AbstractLotroCardBlueprint; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.actions.PlayPermanentAction; +import com.gempukku.lotro.cards.effects.RemoveTwilightEffect; +import com.gempukku.lotro.common.*; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.actions.DefaultCostToEffectAction; +import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect; +import com.gempukku.lotro.logic.effects.HealCharacterEffect; +import com.gempukku.lotro.logic.timing.Action; + +import java.util.Collections; +import java.util.List; + +/** + * Set: The Fellowship of the Ring + * Side: Shadow + * Culture: Wraith + * Twilight Cost: 1 + * Type: Condition + * Game Text: Plays to your support area. Maneuver or Skirmish: Remove (3) to heal a Nazgul. + */ +public class Card1_220 extends AbstractLotroCardBlueprint { + public Card1_220() { + super(Side.SHADOW, CardType.CONDITION, Culture.WRAITH, "Not Easily Destroyed"); + } + + @Override + public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + return PlayConditions.canPayForShadowCard(game, self, twilightModifier); + } + + @Override + public Action getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) { + return new PlayPermanentAction(self, Zone.SHADOW_SUPPORT); + } + + @Override + public int getTwilightCost() { + return 1; + } + + @Override + public List getPhaseActions(String playerId, LotroGame game, PhysicalCard self) { + if (PlayConditions.canPlayCardDuringPhase(game, Phase.SHADOW, self) + && checkPlayRequirements(playerId, game, self, 0)) + return Collections.singletonList(getPlayCardAction(playerId, game, self, 0)); + + if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.MANEUVER, self, 3) + || PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.SKIRMISH, self, 3)) { + final DefaultCostToEffectAction action = new DefaultCostToEffectAction(self, (game.getGameState().getCurrentPhase() == Phase.MANEUVER) ? Keyword.MANEUVER : Keyword.SKIRMISH, "Remove (3) to heal a Nazgul."); + action.addCost(new RemoveTwilightEffect(3)); + action.addEffect( + new ChooseActiveCardEffect(playerId, "Choose a Nazgul", Filters.keyword(Keyword.NAZGUL)) { + @Override + protected void cardSelected(PhysicalCard nazgul) { + action.addEffect( + new HealCharacterEffect(nazgul)); + } + }); + return Collections.singletonList(action); + } + return null; + } +}