- "Goblin Swarms" no longer highlights in hand if Goblin can be stacked

This commit is contained in:
marcins78@gmail.com
2011-10-13 20:30:02 +00:00
parent 7f856c171c
commit 191d04fb1e
2 changed files with 4 additions and 1 deletions

View File

@@ -54,7 +54,8 @@ public class Card1_183 extends AbstractPermanent {
@Override @Override
public List<? extends Action> getOptionalAfterActions(String playerId, LotroGame game, EffectResult effectResult, final PhysicalCard self) { public List<? extends Action> getOptionalAfterActions(String playerId, LotroGame game, EffectResult effectResult, final PhysicalCard self) {
if (PlayConditions.winsSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.and(Filters.culture(Culture.MORIA), Filters.race(Race.ORC))) if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), null, self, 0)
&& PlayConditions.winsSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.and(Filters.culture(Culture.MORIA), Filters.race(Race.ORC)))
&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.culture(Culture.MORIA), Filters.race(Race.ORC), Filters.inSkirmish())) { && Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.culture(Culture.MORIA), Filters.race(Race.ORC), Filters.inSkirmish())) {
final ActivateCardAction action = new ActivateCardAction(self); final ActivateCardAction action = new ActivateCardAction(self);
action.appendEffect( action.appendEffect(

View File

@@ -4,6 +4,8 @@
- "The Bridge of Khazad-Dum" now allows to play "The Balrog" - "The Bridge of Khazad-Dum" now allows to play "The Balrog"
- "Eregion Hills" now correctly adds Burden - "Eregion Hills" now correctly adds Burden
- "Vilya" now does not freeze the game - "Vilya" now does not freeze the game
- "Goblin Swarms" no longer highlights in hand if Goblin can be stacked
- Added animations to cards entering play
<b>6 Oct. 2011</b> <b>6 Oct. 2011</b>
- "Hollowing of Isengard" now correctly discards itself upon use. - "Hollowing of Isengard" now correctly discards itself upon use.