- "Goblin Swarms" no longer highlights in hand if Goblin can be stacked
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@@ -54,7 +54,8 @@ public class Card1_183 extends AbstractPermanent {
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@Override
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public List<? extends Action> getOptionalAfterActions(String playerId, LotroGame game, EffectResult effectResult, final PhysicalCard self) {
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if (PlayConditions.winsSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.and(Filters.culture(Culture.MORIA), Filters.race(Race.ORC)))
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if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), null, self, 0)
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&& PlayConditions.winsSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.and(Filters.culture(Culture.MORIA), Filters.race(Race.ORC)))
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&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.culture(Culture.MORIA), Filters.race(Race.ORC), Filters.inSkirmish())) {
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final ActivateCardAction action = new ActivateCardAction(self);
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action.appendEffect(
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@@ -4,6 +4,8 @@
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- "The Bridge of Khazad-Dum" now allows to play "The Balrog"
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- "Eregion Hills" now correctly adds Burden
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- "Vilya" now does not freeze the game
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- "Goblin Swarms" no longer highlights in hand if Goblin can be stacked
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- Added animations to cards entering play
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<b>6 Oct. 2011</b>
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- "Hollowing of Isengard" now correctly discards itself upon use.
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