Discard/dead piles.

This commit is contained in:
marcins78@gmail.com
2011-09-19 15:27:23 +00:00
parent d1acd720d2
commit 16b8819625

View File

@@ -130,6 +130,15 @@ var GempLotrGameUI = Class.extend({
for (var i = 0; i < this.allPlayerIds.length; i++) {
this.gameStateElem.append("<div class='player'>" + this.allPlayerIds[i] + "<div id='clock" + i + "' class='clock'></div></div>");
this.gameStateElem.append("Deck: <div id='deck" + i + "' style='display: inline;'></div> Hand: <div id='hand" + i + "' style='display: inline;'></div> Discard: <div id='discard" + i + "' style='display: inline;'></div> Dead pile: <div id='deadPile" + i + "' style='display: inline;'></div>");
if (!this.spectatorMode)
$("#discard" + i).click(
function() {
that.discardPileDialogs[this.allPlayerIds[i]].dialog("open");
});
$("#deadPile" + i).click(
function() {
that.deadPileDialogs[this.allPlayerIds[i]].dialog("open");
});
}
this.gameStateElem.append("<br>");