Prioritising tasks.
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@@ -1,17 +1,18 @@
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TO DO:
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4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use
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final methods were possible to avoid implementation errors on new cards added.
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17. Timeout users from ChatServer the same way they are timed out of GameServer.
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8. Add checkbox option to auto-accept choices on the client, also allow to cancel selection to reset to none-selected
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and go with different selection.
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9. Add checkbox option to auto-pass if there is no actions to be played.
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10. Add active/all cards switch to the user interface.
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13. Add dead/discard pile displays.
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14. Add hand/deck card count displays.
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15. Add join game screen, where players can choose to play and get paired automatically when a pair becomes available.
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16. Add an option to view an ongoing game.
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17. Timeout users from ChatServer the same way they are timed out of GameServer.
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18. Add display of site where player is on adventure path.
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13. Add dead/discard pile displays.
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14. Add hand/deck card count displays.
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19. Add filtering cards to deck-builder.
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4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use
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final methods were possible to avoid implementation errors on new cards added.
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10. Add active/all cards switch to the user interface.
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20.
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DONE:
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