Prioritising tasks.

This commit is contained in:
marcins78@gmail.com
2011-09-14 16:52:47 +00:00
parent 5401775c0a
commit 14aa919996

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@@ -1,17 +1,18 @@
TO DO:
4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use
final methods were possible to avoid implementation errors on new cards added.
17. Timeout users from ChatServer the same way they are timed out of GameServer.
8. Add checkbox option to auto-accept choices on the client, also allow to cancel selection to reset to none-selected
and go with different selection.
9. Add checkbox option to auto-pass if there is no actions to be played.
10. Add active/all cards switch to the user interface.
13. Add dead/discard pile displays.
14. Add hand/deck card count displays.
15. Add join game screen, where players can choose to play and get paired automatically when a pair becomes available.
16. Add an option to view an ongoing game.
17. Timeout users from ChatServer the same way they are timed out of GameServer.
18. Add display of site where player is on adventure path.
13. Add dead/discard pile displays.
14. Add hand/deck card count displays.
19. Add filtering cards to deck-builder.
4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use
final methods were possible to avoid implementation errors on new cards added.
10. Add active/all cards switch to the user interface.
20.
DONE: