diff --git a/gemp-lotr/todo.txt b/gemp-lotr/todo.txt index dfca995c1..196ec1861 100644 --- a/gemp-lotr/todo.txt +++ b/gemp-lotr/todo.txt @@ -1,17 +1,18 @@ TO DO: -4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use -final methods were possible to avoid implementation errors on new cards added. +17. Timeout users from ChatServer the same way they are timed out of GameServer. 8. Add checkbox option to auto-accept choices on the client, also allow to cancel selection to reset to none-selected and go with different selection. 9. Add checkbox option to auto-pass if there is no actions to be played. -10. Add active/all cards switch to the user interface. -13. Add dead/discard pile displays. -14. Add hand/deck card count displays. 15. Add join game screen, where players can choose to play and get paired automatically when a pair becomes available. 16. Add an option to view an ongoing game. -17. Timeout users from ChatServer the same way they are timed out of GameServer. 18. Add display of site where player is on adventure path. + +13. Add dead/discard pile displays. +14. Add hand/deck card count displays. 19. Add filtering cards to deck-builder. +4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use +final methods were possible to avoid implementation errors on new cards added. +10. Add active/all cards switch to the user interface. 20. DONE: