"In the Ringwraith's Wake"

This commit is contained in:
marcins78@gmail.com
2011-09-09 14:19:23 +00:00
parent 44d0bc21de
commit 137b696661

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@@ -0,0 +1,58 @@
package com.gempukku.lotro.cards.set1.wraith;
import com.gempukku.lotro.cards.AbstractResponseEvent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.cards.effects.AddBurdenEffect;
import com.gempukku.lotro.cards.effects.ChoiceEffect;
import com.gempukku.lotro.cards.effects.ExertCharacterEffect;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.Effect;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
/**
* Set: The Fellowship of the Ring
* Side: Shadow
* Culture: Wraith
* Twilight Cost: 0
* Type: Event
* Game Text: Response: If a Nazgul wins a skirmish, the Free Peoples player chooses to either exert the Ring-bearer or
* add a burden.
*/
public class Card1_214 extends AbstractResponseEvent {
public Card1_214() {
super(Side.SHADOW, Culture.WRAITH, "In the Ringwraith's Wake");
}
@Override
public int getTwilightCost() {
return 0;
}
@Override
public List<? extends Action> getOptionalAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (PlayConditions.canPayForShadowCard(game, self, 0)
&& PlayConditions.winsSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.keyword(Keyword.NAZGUL))) {
PlayEventAction action = new PlayEventAction(self);
List<Effect> possibleEffects = new LinkedList<Effect>();
possibleEffects.add(
new ExertCharacterEffect(game.getGameState().getRingBearer(game.getGameState().getCurrentPlayerId())));
possibleEffects.add(
new AddBurdenEffect(game.getGameState().getCurrentPlayerId()));
action.addEffect(
new ChoiceEffect(action, game.getGameState().getCurrentPlayerId(), possibleEffects, false));
return Collections.singletonList(action);
}
return null;
}
}