diff --git a/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set1/wraith/Card1_214.java b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set1/wraith/Card1_214.java new file mode 100644 index 000000000..495b421ed --- /dev/null +++ b/gemp-lotr/gemp-lotr-cards/src/main/java/com/gempukku/lotro/cards/set1/wraith/Card1_214.java @@ -0,0 +1,58 @@ +package com.gempukku.lotro.cards.set1.wraith; + +import com.gempukku.lotro.cards.AbstractResponseEvent; +import com.gempukku.lotro.cards.PlayConditions; +import com.gempukku.lotro.cards.actions.PlayEventAction; +import com.gempukku.lotro.cards.effects.AddBurdenEffect; +import com.gempukku.lotro.cards.effects.ChoiceEffect; +import com.gempukku.lotro.cards.effects.ExertCharacterEffect; +import com.gempukku.lotro.common.Culture; +import com.gempukku.lotro.common.Keyword; +import com.gempukku.lotro.common.Side; +import com.gempukku.lotro.filters.Filters; +import com.gempukku.lotro.game.PhysicalCard; +import com.gempukku.lotro.game.state.LotroGame; +import com.gempukku.lotro.logic.timing.Action; +import com.gempukku.lotro.logic.timing.Effect; +import com.gempukku.lotro.logic.timing.EffectResult; + +import java.util.Collections; +import java.util.LinkedList; +import java.util.List; + +/** + * Set: The Fellowship of the Ring + * Side: Shadow + * Culture: Wraith + * Twilight Cost: 0 + * Type: Event + * Game Text: Response: If a Nazgul wins a skirmish, the Free Peoples player chooses to either exert the Ring-bearer or + * add a burden. + */ +public class Card1_214 extends AbstractResponseEvent { + public Card1_214() { + super(Side.SHADOW, Culture.WRAITH, "In the Ringwraith's Wake"); + } + + @Override + public int getTwilightCost() { + return 0; + } + + @Override + public List getOptionalAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) { + if (PlayConditions.canPayForShadowCard(game, self, 0) + && PlayConditions.winsSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.keyword(Keyword.NAZGUL))) { + PlayEventAction action = new PlayEventAction(self); + List possibleEffects = new LinkedList(); + possibleEffects.add( + new ExertCharacterEffect(game.getGameState().getRingBearer(game.getGameState().getCurrentPlayerId()))); + possibleEffects.add( + new AddBurdenEffect(game.getGameState().getCurrentPlayerId())); + action.addEffect( + new ChoiceEffect(action, game.getGameState().getCurrentPlayerId(), possibleEffects, false)); + return Collections.singletonList(action); + } + return null; + } +}