"The World Ahead"
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package com.gempukku.lotro.cards.set17.elven;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.effects.AddThreatsEffect;
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import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
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import com.gempukku.lotro.logic.effects.DrawCardsEffect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Rise of Saruman
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* Side: Free
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* Culture: Elven
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* Twilight Cost: 5
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* Type: Condition • Support Area
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* Game Text: To play, spot an Elf. Each time the fellowship moves to a region one site, add a threat. Each time
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* the fellowship moves to a region two site, heal an Elf. Each time the fellowship moves to a region three site,
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* draw a card.
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*/
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public class Card17_013 extends AbstractPermanent {
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public Card17_013() {
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super(Side.FREE_PEOPLE, 5, CardType.CONDITION, Culture.ELVEN, Zone.SUPPORT, "The World Ahead");
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canSpot(game, Race.ELF);
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.movesTo(game, effectResult, Filters.region(1))) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new AddThreatsEffect(self.getOwner(), self, 1));
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return Collections.singletonList(action);
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}
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if (TriggerConditions.movesTo(game, effectResult, Filters.region(2))) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new ChooseAndHealCharactersEffect(action, self.getOwner(), Race.ELF));
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return Collections.singletonList(action);
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}
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if (TriggerConditions.movesTo(game, effectResult, Filters.region(3))) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new DrawCardsEffect(action, self.getOwner(), 1));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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