Fixed the log messages for normal skirmish evaluations being flipped for freeps/shadow
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@@ -76,7 +76,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
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involving.addAll(skirmish.getShadowCharacters());
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if (result == Result.FELLOWSHIP_LOSES) {
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game.getGameState().sendMessage("Skirmish resolved with a normal win for Free Peoples");
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game.getGameState().sendMessage("Skirmish resolved with a normal win for Shadow");
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game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(skirmish.getShadowCharacters(), fpList(skirmish.getFellowshipCharacter()), skirmish.getRemovedFromSkirmish()));
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for (PhysicalCard minion : skirmish.getShadowCharacters())
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@@ -86,7 +86,7 @@ public class ResolveSkirmishEffect extends AbstractEffect {
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for (PhysicalCard removedCharacter : skirmish.getRemovedFromSkirmish())
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game.getActionsEnvironment().emitEffectResult(new CharacterLostSkirmishResult(CharacterLostSkirmishResult.SkirmishType.NORMAL, removedCharacter, involving));
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} else if (result == Result.SHADOW_LOSES) {
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game.getGameState().sendMessage("Skirmish resolved with a normal win for Shadow");
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game.getGameState().sendMessage("Skirmish resolved with a normal win for Free Peoples");
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game.getActionsEnvironment().emitEffectResult(new NormalSkirmishResult(fpList(skirmish.getFellowshipCharacter()), skirmish.getShadowCharacters(), skirmish.getRemovedFromSkirmish()));
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for (PhysicalCard minion : skirmish.getShadowCharacters())
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