"War Towers"
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package com.gempukku.lotro.cards.set7.raider;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.AddThreatsEffect;
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/**
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* Set: The Return of the King
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* Side: Shadow
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* Culture: Raider
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* Twilight Cost: 1
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* Type: Event • Maneuver
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* Game Text: Spot a [RAIDER] minion to add a threat. Add an additional threat for each companion over 4.
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*/
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public class Card7_173 extends AbstractEvent {
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public Card7_173() {
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super(Side.SHADOW, 1, Culture.RAIDER, "War Towers", Phase.MANEUVER);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier)
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&& PlayConditions.canSpot(game, Culture.RAIDER, CardType.MINION);
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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PlayEventAction action = new PlayEventAction(self);
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int companionCount = Filters.countActive(game.getGameState(), game.getModifiersQuerying(), CardType.COMPANION);
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int threats = 1 + (Math.min(0, companionCount - 4));
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action.appendEffect(
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new AddThreatsEffect(playerId, self, threats));
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return action;
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}
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}
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