jakub.salavec
49f774f283
Added - checkmark is displayed in limited tournament player list next to players that have already registered their decks
2025-04-15 11:11:30 +02:00
jakub.salavec
35a514da81
Temp fix - draft games start when all players submit a deck
2025-04-15 10:38:51 +02:00
jakub.salavec
88fe7cdd95
Added - timers for deck-building stage, registration stage and pairing delay in playing stage
2025-04-14 16:49:20 +02:00
jakub.salavec
5dbd81dfc3
Modified - non-wc tournaments with no prizes and no cost can be spectated and the chat room is not locked (before only spectate 1v1 tournaments)
2025-04-14 15:35:02 +02:00
jakub.salavec
3e5c46a9ff
Added - tournaments get finished when last player drops
2025-04-14 14:51:49 +02:00
jakub.salavec
3c5fe5d7ce
Added tournaments being visible in 'Playing Tables' section to all players
2025-04-14 14:05:17 +02:00
jakub.salavec
62334bb638
Fixed players being able to join 1v1 limited games after they start to force more rounds
2025-04-14 13:32:46 +02:00
jakub.salavec
c2bb9eead0
Fixed 'Active Tournaments' hall tab visibility not being saved to cookie
2025-04-14 12:32:33 +02:00
jakub.salavec
c0b73ab1f8
Fixed draft games collections showing up for people not part of said games
2025-04-14 12:24:59 +02:00
Christian McCarty
d6136062fd
Merge pull request #597 from PlayersCouncil/bug/march-bugs
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A Fistful of Bugs
2025-04-12 23:42:55 -05:00
Christian McCarty
f9a3d1fb3e
Merge pull request #589 from SalavecJ/better_limited
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Live drafts
2025-04-12 23:42:39 -05:00
Christian 'ketura' McCarty
c6dd2f129e
Fixed Theoden, Tall and Proud having its trigger resolved by a random player.
2025-04-12 23:34:03 -05:00
Christian 'ketura' McCarty
5be83cfb4d
V2 test cases + upgrades to the test case rig
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- Finally added support to some of the simpler test functions like FreepsChooseCard and FreepsChooseAny, so that the tester doesn't have to remember the nuances between things like choosing active cards and choosing BP ids from hidden zones.
2025-04-12 23:08:38 -05:00
Christian 'ketura' McCarty
467994709c
Fixed Gamling, Dutiful Marshal not enforcing item class restrictions on transfer
2025-04-11 19:56:18 -05:00
Christian 'ketura' McCarty
b94d4efd5c
test cases for saruman's staff
2025-04-10 23:00:39 -05:00
Christian 'ketura' McCarty
d67ec1161c
More V2 test cases (all isengard)
2025-04-10 22:28:49 -05:00
Christian 'ketura' McCarty
7ced1b0f35
Altered the way that multi-wound actionss (such as "wound all minions") works to ensure that prevention effects do not struggle to distinguish their target from a group of cards.
2025-04-10 22:27:49 -05:00
Christian 'ketura' McCarty
0a106a67b5
Fixed Safe Paths never being playable
2025-04-10 17:31:59 -05:00
Christian 'ketura' McCarty
5fbe0aabd2
Fixed Catapult crashing the game when the opponent has 0 cards in deck.
2025-04-10 17:28:10 -05:00
Christian 'ketura' McCarty
acf73f4383
Fixed His First Serious Check failing to discard the card after paying the twilight
2025-04-10 10:25:53 -05:00
Christian 'ketura' McCarty
7937ee914a
more V2 tests
2025-04-09 22:11:06 -05:00
Christian 'ketura' McCarty
fc9f1b1f70
Adding a null check to a section of the game animation code that causes a bizarre visual crash out when reloading at the wrong time
2025-04-09 20:26:59 -05:00
Christian 'ketura' McCarty
a965c106c4
Unfolding more cards from unnecessary (I hope) CostToEffect wrappers
2025-04-09 20:14:08 -05:00
Christian 'ketura' McCarty
a21ff70b21
Fixing a bad tengwar detection causing Towers packs (with the capital T) to show up as an error image.
2025-04-09 19:22:30 -05:00
Christian 'ketura' McCarty
75bd836c62
Optional effect type overhaul
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- So it turns out that Optional is frequently used to wrap a CostToEffect, but because of how that's set up the Optional does not ensure the "Cost" part is actually enforced. Thus someone can choose "yes" and it will always treat both halves of a CostToEffect as optional.
- Added the standard "requires" and "cost" fields to Optional
- Refactored about 30 cards to no longer use CostToEffect nested within an Optional, instead opting to use the cost field of Optional itself
2025-04-08 23:21:40 -05:00
Christian 'ketura' McCarty
2fd2958fab
Fixing Beyond All Darkness (and other "put cards from hand on the bottom of the deck" cards) revealing the cards to the wrong player
2025-04-08 17:06:58 -05:00
Christian 'ketura' McCarty
204010b7e5
added test cases for all Elven cards from V2
2025-04-07 22:33:53 -05:00
Christian 'ketura' McCarty
ba273f06f8
Added unit tests for all V2 Dunland cards; cleaned up the tests for the V2 Maps.
2025-04-07 19:50:48 -05:00
Christian 'ketura' McCarty
8f56866ad0
Fixed V2 An End Worthy of Remembrance never being playable
2025-04-07 18:23:33 -05:00
Christian 'ketura' McCarty
aa961a6b8e
Merge branch 'master' into bug/march-bugs
2025-04-07 13:07:13 -05:00
Christian 'ketura' McCarty
941201af9f
Fixed V2 Breaching Shot being playable if there aren't enough tokens on machines to assign an uruk, and also fixed it crashing the game if not enough tokens were removed to assign an uruk.
2025-04-07 13:05:08 -05:00
Christian 'ketura' McCarty
dc41cdb0cf
Missing test function
2025-04-06 23:18:17 -05:00
Christian McCarty
e05c6bac3a
Merge pull request #593 from PlayersCouncil/bug/march-bugs
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Yet Even More Bugs Once Again
2025-04-06 23:02:51 -05:00
Christian 'ketura' McCarty
a90842b1bf
Fixed V2 Saruman not preventing all sources of damage bonuses.
2025-04-06 21:41:23 -05:00
Christian 'ketura' McCarty
bdc1da9c42
Fixed V2 Isengard Grunt not increasing the overwhelm multiplier.
2025-04-06 20:49:09 -05:00
Christian 'ketura' McCarty
3d39aa8309
Fixed salve for really real this time.
2025-04-06 20:23:16 -05:00
Christian 'ketura' McCarty
c1e02b8fa5
Fixing a login issue with password reset
2025-04-06 17:50:02 -05:00
Christian 'ketura' McCarty
ac22e0644d
Fixed Into the Caves, for realsies this time.
2025-04-06 17:07:55 -05:00
Christian 'ketura' McCarty
91024f1f29
Adjusting Writhiing Tentacle to not permit itself to be chosen (which may happen if it is played at a non-marsh)
2025-04-06 13:34:01 -05:00
Christian 'ketura' McCarty
bb22a51a4f
Fixing Hill Clan granting damage +1 instead of damage +2.
2025-04-06 12:20:27 -05:00
Christian 'ketura' McCarty
3b415f34b2
Fixed the tournament/league name validation being exactly backwards and only permitting event creation if the name was too long
2025-04-05 13:48:28 -05:00
Christian 'ketura' McCarty
17409b22dd
Merge branch 'master' into bug/march-bugs
2025-04-05 12:30:14 -05:00
Christian 'ketura' McCarty
ca0f7fbe0e
Fixed Morgul Squealer permitting itself to be selected as a card to play from discard.
2025-04-05 12:29:48 -05:00
jakub.salavec
535d2e63ac
Merged updated master; conflict in queues (fix of 'requiresDeck'), accepted mine
2025-04-02 10:02:21 +02:00
Christian McCarty
40990c79d2
Merge pull request #580 from PlayersCouncil/bug/march-bugs
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April card fixes
2025-04-01 22:19:39 -05:00
Christian 'ketura' McCarty
e8b5aef04a
Fixed Highest Quality never being playable.
2025-04-01 22:09:18 -05:00
Christian 'ketura' McCarty
cb1d158d5a
Fixed Above the Battlements test cases
2025-04-01 21:35:08 -05:00
Christian 'ketura' McCarty
5c793e2943
Cleaning up the floating-attached fix from phallen and applying it to PutCardsFromPlayOnTopOfDeck as well.
2025-04-01 21:34:53 -05:00
Christian 'ketura' McCarty
436a9d97b5
Fixed the Siege Engine fix, added test cases
2025-04-01 21:34:24 -05:00
Christian 'ketura' McCarty
6b5b3daffb
Merge remote-tracking branch 'phallen/patch-5' into bug/march-bugs
2025-04-01 20:57:48 -05:00