- Another change to Muster. Now to USE Muster, you have to click the card shadow showing above the panel used to drive

game flow (where you press "Pass" and accept your choices).
This commit is contained in:
marcins78
2012-11-07 11:01:17 +00:00
parent b154617674
commit ff878e2337
3 changed files with 9 additions and 1 deletions

View File

@@ -29,6 +29,10 @@ public class OptionalTriggerAction extends AbstractCostToEffectAction {
_triggerIdentifier = String.valueOf(physicalCard.getCardId());
}
public void setTriggerIdentifier(String triggerIdentifier) {
_triggerIdentifier = triggerIdentifier;
}
public String getTriggerIdentifier() {
return _triggerIdentifier;
}

View File

@@ -37,7 +37,9 @@ public class MusterRule {
&& game.getGameState().getHand(playerId).size() > 0) {
PhysicalCard firstMuster = Filters.findFirstActive(game.getGameState(), game.getModifiersQuerying(), Filters.owner(playerId), Keyword.MUSTER);
if (firstMuster != null) {
final OptionalTriggerAction action = new OptionalTriggerAction("muster", firstMuster);
final OptionalTriggerAction action = new OptionalTriggerAction(firstMuster);
action.setTriggerIdentifier("muster");
action.setVirtualCardAction(true);
action.setText("Use Muster");
ChooseAndDiscardCardsFromHandEffect effect = new ChooseAndDiscardCardsFromHandEffect(action, playerId, false,
new ConstantEvaluator(0), new Evaluator() {

View File

@@ -1,6 +1,8 @@
<pre style="font-size:80%">
<b>7 Nov. 2012</b>
- "King's Board" now correctly allows to exert the named characters for the effect, if you do not control Eomer.
- Another change to Muster. Now to USE Muster, you have to click the card shadow showing above the panel used to drive
game flow (where you press "Pass" and accept your choices).
<b>24 Oct. 2012</b>
- Added replay speed buttons.