"Fear and Great Wonder"
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package com.gempukku.lotro.cards.set13.gandalf;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.*;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.modifiers.KeywordModifier;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Bloodlines
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 1
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* Type: Condition • Support Area
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* Game Text: When you play this, add a [GANDALF] token here. Maneuver: Discard this from play or remove a token from
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* here to spot a [GANDALF] companion. That companion gains muster until end of turn.
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*/
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public class Card13_030 extends AbstractPermanent {
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public Card13_030() {
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super(Side.FREE_PEOPLE, 1, CardType.CONDITION, Culture.GANDALF, Zone.SUPPORT, "Fear and Great Wonder", true);
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.played(game, effectResult, self)) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new AddTokenEffect(self, self, Token.GANDALF));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.MANEUVER, self)) {
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final ActivateCardAction action = new ActivateCardAction(self);
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List<Effect> possibleCosts = new LinkedList<Effect>();
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possibleCosts.add(
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new RemoveTokenEffect(self, self, Token.GANDALF));
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possibleCosts.add(
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new SelfDiscardEffect(self));
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action.appendCost(
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new ChoiceEffect(action, playerId, possibleCosts));
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action.appendEffect(
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new ChooseActiveCardEffect(self, playerId, "Choose a GANDALF companion", Culture.GANDALF, CardType.COMPANION) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard card) {
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action.appendEffect(
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new AddUntilEndOfTurnModifierEffect(
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new KeywordModifier(self, card, Keyword.MUSTER)));
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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