- "Armor of Khazad" no longer allows to return itself from discard and can now be transferred.
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@@ -1,6 +1,6 @@
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<pre style="font-size:80%">
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<b>17 Dec. 2015</b>
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- "Armor of Khazad" not longer allows to return itself from discard.
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- "Armor of Khazad" no longer allows to return itself from discard and can now be transferred.
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<b>20 Nov. 2014</b>
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- "Stewards' Legacy" now allows to distinguish Boromir and Faramir abilities.
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@@ -1,6 +1,6 @@
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package com.gempukku.lotro.cards.set17.dwarven;
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import com.gempukku.lotro.cards.AbstractAttachable;
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import com.gempukku.lotro.cards.AbstractAttachableFPPossession;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.PreventCardEffect;
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@@ -12,7 +12,6 @@ import com.gempukku.lotro.common.Filterable;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.PossessionClass;
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import com.gempukku.lotro.common.Race;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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@@ -35,9 +34,9 @@ import java.util.List;
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* Game Text: Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that.
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* Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile.
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*/
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public class Card17_001 extends AbstractAttachable {
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public class Card17_001 extends AbstractAttachableFPPossession {
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public Card17_001() {
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super(Side.FREE_PEOPLE, CardType.POSSESSION, 2, Culture.DWARVEN, PossessionClass.ARMOR, "Armor of Khazad");
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super(2, 0, 0, Culture.DWARVEN, PossessionClass.ARMOR, "Armor of Khazad");
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}
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@Override
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@@ -60,7 +59,7 @@ public class Card17_001 extends AbstractAttachable {
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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protected List<? extends Action> getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.REGROUP, self)
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&& PlayConditions.canSelfDiscard(self, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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