"Uruk-hai Armory"
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package com.gempukku.lotro.cards.set1.isengard;
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import com.gempukku.lotro.cards.AbstractLotroCardBlueprint;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayPermanentAction;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.GameState;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.modifiers.AbstractModifier;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.ModifiersQuerying;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Fellowship of the Ring
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* Side: Shadow
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* Culture: Isengard
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* Twilight Cost: 1
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* Type: Condition
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* Game Text: Plays to your support area. While you can spot an Uruk-hai, the fellowship archery total is -1.
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*/
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public class Card1_157 extends AbstractLotroCardBlueprint {
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public Card1_157() {
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super(Side.SHADOW, CardType.CONDITION, Culture.ISENGARD, "Uruk-hai Armory", "1_157");
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}
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@Override
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public int getTwilightCost() {
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return 1;
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}
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@Override
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public List<? extends Action> getPlayablePhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canPlayShadowCardDuringPhase(game, Phase.SHADOW, self)) {
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PlayPermanentAction action = new PlayPermanentAction(self, Zone.SHADOW_SUPPORT);
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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public Modifier getAlwaysOnEffect(PhysicalCard self) {
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return new AbstractModifier(self, "While you can spot an Uruk-hai, the fellowship archery total is -1.", null) {
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@Override
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public int getArcheryTotal(GameState gameState, ModifiersQuerying modifiersLogic, Side side, int result) {
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if (side == Side.FREE_PEOPLE
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&& Filters.canSpot(gameState, modifiersLogic, Filters.keyword(Keyword.URUK_HAI)))
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return result - 1;
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return result;
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}
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};
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}
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}
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