Fixing problem with cards affecting game during play-starting-fellowship process.
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@@ -1,9 +1,12 @@
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package com.gempukku.lotro.logic.timing.processes.pregame;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.PlayOrder;
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import com.gempukku.lotro.logic.timing.processes.GameProcess;
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import java.util.List;
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public class PlayStartingFellowshipGameProcess implements GameProcess {
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private LotroGame _game;
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private PlayOrder _playOrder;
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@@ -18,10 +21,20 @@ public class PlayStartingFellowshipGameProcess implements GameProcess {
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@Override
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public void process() {
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String nextPlayer = _playOrder.getNextPlayer();
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if (_game.getGameState().getCurrentPlayerId() != null)
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_game.getGameState().stopAffectingCardsForCurrentPlayer();
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if (nextPlayer != null) {
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if (_game.getGameState().getCurrentPlayerId() != null)
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_game.getGameState().stopAffectingCardsForCurrentPlayer();
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_game.getGameState().startPlayerTurn(nextPlayer);
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PhysicalCard ringBearer = _game.getGameState().getRingBearer(nextPlayer);
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_game.getGameState().startAffecting(ringBearer, _game.getModifiersEnvironment());
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List<PhysicalCard> attachedToRingBearer = _game.getGameState().getAttachedCards(ringBearer);
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for (PhysicalCard physicalCard : attachedToRingBearer)
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_game.getGameState().startAffecting(physicalCard, _game.getModifiersEnvironment());
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_nextProcess = new PlayerPlaysStartingFellowshipGameProcess(_game, nextPlayer, new PlayStartingFellowshipGameProcess(_game, _playOrder));
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} else {
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_nextProcess = new PlayersDrawEightCardsGameProcess(_game);
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