"Nenya"
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package com.gempukku.lotro.cards.set3.elven;
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import com.gempukku.lotro.cards.AbstractAttachableFPPossession;
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import com.gempukku.lotro.cards.effects.ChooseAndDiscardCardsFromHandEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.filters.Filter;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.effects.DrawCardEffect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Realms of Elf-lords
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* Side: Free
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* Culture: Elven
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* Twilight Cost: 0
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* Type: Artifact
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* Vitality: +1
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* Game Text: Bearer must be Galadriel. At the start of each regroup phase, you may discard up to 2 cards from hand
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* to draw the same number of cards.
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*/
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public class Card3_023 extends AbstractAttachableFPPossession {
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public Card3_023() {
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super(0, 0, 1, Culture.ELVEN, Keyword.RING, "Nenya", true);
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}
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@Override
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protected Filter getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Filters.name("Galadriel");
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(final String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (effectResult.getType() == EffectResult.Type.START_OF_PHASE
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&& game.getGameState().getCurrentPhase() == Phase.REGROUP) {
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final OptionalTriggerAction action = new OptionalTriggerAction(self);
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action.appendCost(
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new ChooseAndDiscardCardsFromHandEffect(action, playerId, 0, 2, Filters.any()) {
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@Override
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protected void cardsBeingDiscarded(Collection<PhysicalCard> cardsBeingDiscarded) {
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int count = cardsBeingDiscarded.size();
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if (count > 0)
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action.appendEffect(
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new DrawCardEffect(playerId, count));
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -16,7 +16,7 @@ public enum Keyword {
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DAMAGE("Damage", true, true), DEFENDER("Defender", true, true), FIERCE("Fierce", true), ARCHER("Archer", true), RANGER("Ranger", true), TRACKER("Tracker", true),
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HAND_WEAPON("Hand Weapon"), ARMOR("Armor"), HELM("Helm"), MOUNT("Mount"), RANGED_WEAPON("Ranged Weapon"),
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CLOAK("Cloak"), PIPE("Pipe"), PIPEWEED("Pipeweed"), SHIELD("Shield"), BRACERS("Bracers"), STAFF("Staff");
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CLOAK("Cloak"), PIPE("Pipe"), PIPEWEED("Pipeweed"), SHIELD("Shield"), BRACERS("Bracers"), STAFF("Staff"), RING("Ring");
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private String _humanReadable;
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private boolean _infoDisplayable;
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