Correcting Anduin Confluence shadow number

This commit is contained in:
Phallen Cassidy
2020-02-25 10:00:48 -05:00
parent 1d47e5a5e6
commit f689d8096a
2 changed files with 17 additions and 12 deletions

View File

@@ -970,7 +970,7 @@
},
"1_353": {
"title": "Anduin Confluence",
"cost": 5,
"cost": 6,
"type": "site",
"site": 7,
"block": "fellowship",

View File

@@ -8,6 +8,7 @@ import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.cardtype.AbstractPermanent;
import com.gempukku.lotro.logic.effects.AddTwilightEffect;
import com.gempukku.lotro.logic.effects.ChooseArbitraryCardsEffect;
import com.gempukku.lotro.logic.effects.IncrementPhaseLimitEffect;
import com.gempukku.lotro.logic.effects.PutCardFromStackedIntoHandEffect;
import com.gempukku.lotro.logic.effects.choose.ChooseAndExertCharactersEffect;
import com.gempukku.lotro.logic.effects.choose.ChooseCardsFromDeckEffect;
@@ -59,18 +60,22 @@ public class Card31_007 extends AbstractPermanent {
}
if (PlayConditions.canUseFPCardDuringPhase(game, Phase.REGROUP, self)) {
final ActivateCardAction action = new ActivateCardAction(self);
action.appendCost(
new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Race.DWARF));
action.appendEffect(
new ChooseCardsFromDeckEffect(playerId, 1, 1, CardType.EVENT, Culture.DWARVEN) {
@Override
protected void cardsSelected(LotroGame game, Collection<PhysicalCard> cards) {
for (PhysicalCard card : cards) {
game.getGameState().removeCardsFromZone(playerId, Collections.singleton(card));
game.getGameState().stackCard(game, card, self);
if (PlayConditions.checkPhaseLimit(game, self, 1)) {
action.appendCost(
new IncrementPhaseLimitEffect(self, 1));
action.appendCost(
new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Race.DWARF));
action.appendEffect(
new ChooseCardsFromDeckEffect(playerId, 1, 1, CardType.EVENT, Culture.DWARVEN) {
@Override
protected void cardsSelected(LotroGame game, Collection<PhysicalCard> cards) {
for (PhysicalCard card : cards) {
game.getGameState().removeCardsFromZone(playerId, Collections.singleton(card));
game.getGameState().stackCard(game, card, self);
}
}
}
});
});
}
return Collections.singletonList(action);
}
return null;