Preventing the cost does not prevent the effect.

This commit is contained in:
marcins78
2012-10-24 13:36:01 +00:00
parent 6b96bbbe4e
commit f57d334264

View File

@@ -1,6 +1,7 @@
package com.gempukku.lotro.at;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.common.Token;
import com.gempukku.lotro.common.Zone;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.PhysicalCardImpl;
@@ -582,4 +583,46 @@ public class IndividualCardAtTest extends AbstractAtTest {
assertEquals(AwaitingDecisionType.CARD_ACTION_CHOICE, playManeuverAction.getDecisionType());
validateContents(new String[]{hisFirstSeriousCheck.getCardId() + ""}, (String[]) playManeuverAction.getDecisionParameters().get("cardId"));
}
@Test
public void scouringOfTheShireAndCorsairMarauder() throws DecisionResultInvalidException {
initializeSimplestGame();
PhysicalCardImpl corsairWarGalley = new PhysicalCardImpl(100, "8_59", P2, _library.getLotroCardBlueprint("8_59"));
PhysicalCardImpl corsairMarauder = new PhysicalCardImpl(101, "8_57", P2, _library.getLotroCardBlueprint("8_57"));
PhysicalCardImpl corsairMarauder2 = new PhysicalCardImpl(101, "8_57", P2, _library.getLotroCardBlueprint("8_57"));
PhysicalCardImpl scourgeOfTheShire = new PhysicalCardImpl(102, "18_112", P1, _library.getLotroCardBlueprint("18_112"));
PhysicalCardImpl hobbitSword = new PhysicalCardImpl(102, "1_299", P1, _library.getLotroCardBlueprint("1_299"));
_game.getGameState().addCardToZone(_game, scourgeOfTheShire, Zone.SUPPORT);
_game.getGameState().attachCard(_game, hobbitSword, _game.getGameState().getRingBearer(P1));
_game.getGameState().addCardToZone(_game, corsairWarGalley, Zone.SUPPORT);
_game.getGameState().addCardToZone(_game, corsairMarauder, Zone.HAND);
_game.getGameState().addCardToZone(_game, corsairMarauder2, Zone.SHADOW_CHARACTERS);
skipMulligans();
_game.getGameState().addTwilight(10);
// End fellowship
playerDecided(P1, "");
_game.getGameState().addTokens(corsairWarGalley, Token.RAIDER, 1);
AwaitingDecision playShadowAction = _userFeedback.getAwaitingDecision(P2);
assertEquals(AwaitingDecisionType.CARD_ACTION_CHOICE, playShadowAction.getDecisionType());
playerDecided(P2, getCardActionId(playShadowAction, "Play Cor"));
// Use Corsair Marauder's trigger
playerDecided(P2, "0");
// Choose Hobbit Sword to discard
playerDecided(P2, ""+hobbitSword.getCardId());
// Use Scourge of the Shire
playerDecided(P1, "0");
assertEquals(1, _game.getGameState().getTokenCount(scourgeOfTheShire, Token.SHIRE));
assertEquals(Zone.ATTACHED, hobbitSword.getZone());
assertEquals(3, _game.getGameState().getTokenCount(corsairWarGalley, Token.RAIDER));
}
}