"Bilbo's Pipe"
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package com.gempukku.lotro.cards.set1.shire;
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import com.gempukku.lotro.cards.AbstractAttachableFPPossession;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.decisions.ForEachYouSpotDecision;
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import com.gempukku.lotro.cards.effects.PutCardFromDiscardOnBottomOfDeckEffect;
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import com.gempukku.lotro.cards.effects.ShuffleDeckEffect;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.filters.Filter;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.CostToEffectAction;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.effects.ChooseArbitraryCardsEffect;
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import com.gempukku.lotro.logic.effects.DiscardCardFromPlayEffect;
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import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: The Fellowship of the Ring
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* Side: Free
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* Culture: Shire
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* Twilight Cost: 1
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* Type: Possession • Pipe
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* Game Text: Bearer must be a Hobbit. Fellowship: Discard a pipeweed possession and spot X pipes to shuffle X tales
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* from your discard pile into your draw deck.
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*/
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public class Card1_285 extends AbstractAttachableFPPossession {
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public Card1_285() {
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super(1, Culture.SHIRE, "Bilbo's Pipe", true);
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addKeyword(Keyword.PIPE);
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}
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@Override
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public List<? extends Action> getPlayablePhaseActions(final String playerId, final LotroGame game, PhysicalCard self) {
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List<Action> actions = new LinkedList<Action>();
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Filter validTargetFilter = Filters.and(Filters.keyword(Keyword.HOBBIT), Filters.not(Filters.hasAttached(Filters.keyword(Keyword.PIPE))));
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appendAttachCardAction(actions, game, self, validTargetFilter);
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appendTransferPossessionAction(actions, game, self, validTargetFilter);
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if (PlayConditions.canUseFPCardDuringPhase(game.getGameState(), Phase.FELLOWSHIP, self)
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&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.keyword(Keyword.PIPEWEED), Filters.type(CardType.POSSESSION))) {
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final CostToEffectAction action = new CostToEffectAction(self, Keyword.FELLOWSHIP, "Discard a pipeweed possession and spot X pipes to shuffle X tales from your discard pile into your draw deck.");
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action.addCost(
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new ChooseActiveCardEffect(playerId, "Choose pipeweed", Filters.keyword(Keyword.PIPEWEED), Filters.type(CardType.POSSESSION)) {
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@Override
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protected void cardSelected(PhysicalCard pipeweed) {
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action.addCost(new DiscardCardFromPlayEffect(pipeweed));
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}
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});
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action.addEffect(
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new PlayoutDecisionEffect(game.getUserFeedback(), playerId,
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new ForEachYouSpotDecision(1, "Choose number of pipes you wish to spot", game, Filters.keyword(Keyword.PIPE), Integer.MAX_VALUE) {
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@Override
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public void decisionMade(String result) throws DecisionResultInvalidException {
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int spotCount = getValidatedResult(result);
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List<PhysicalCard> talesInDiscard = Filters.filter(game.getGameState().getDiscard(playerId), game.getGameState(), game.getModifiersQuerying(), Filters.keyword(Keyword.TALE));
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int shufflableTales = Math.min(spotCount, talesInDiscard.size());
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action.addEffect(
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new ChooseArbitraryCardsEffect(playerId, "Choose tales", talesInDiscard, shufflableTales, shufflableTales) {
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@Override
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protected void cardsSelected(List<PhysicalCard> selectedCards) {
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for (PhysicalCard selectedCard : selectedCards)
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action.addEffect(new PutCardFromDiscardOnBottomOfDeckEffect(selectedCard));
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action.addEffect(new ShuffleDeckEffect(playerId));
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}
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});
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}
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}));
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actions.add(action);
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}
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return actions;
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}
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}
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@@ -18,7 +18,8 @@ public enum Keyword {
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DAMAGE("Damage"), DEFENDER("Defender"), FIERCE("Fierce"), ARCHER("Archer"), RANGER("Ranger"), TRACKER("Tracker"),
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HAND_WEAPON("Hand Weapon"), ARMOR("Armor"), HELM("Helm"), MOUNT("Mount"), RANGED_WEAPON("Ranged Weapon"), CLOAK("Cloak");
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HAND_WEAPON("Hand Weapon"), ARMOR("Armor"), HELM("Helm"), MOUNT("Mount"), RANGED_WEAPON("Ranged Weapon"), CLOAK("Cloak"), PIPE("Pipe"),
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PIPEWEED("Pipeweed");
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private String _humanReadable;
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