"Trap Is Sprung"
This commit is contained in:
@@ -0,0 +1,86 @@
|
|||||||
|
package com.gempukku.lotro.cards.set13.gollum;
|
||||||
|
|
||||||
|
import com.gempukku.lotro.cards.AbstractEvent;
|
||||||
|
import com.gempukku.lotro.cards.PlayConditions;
|
||||||
|
import com.gempukku.lotro.cards.actions.PlayEventAction;
|
||||||
|
import com.gempukku.lotro.cards.effects.AddBurdenEffect;
|
||||||
|
import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
|
||||||
|
import com.gempukku.lotro.common.Culture;
|
||||||
|
import com.gempukku.lotro.common.Phase;
|
||||||
|
import com.gempukku.lotro.common.Side;
|
||||||
|
import com.gempukku.lotro.filters.Filters;
|
||||||
|
import com.gempukku.lotro.game.PhysicalCard;
|
||||||
|
import com.gempukku.lotro.game.state.LotroGame;
|
||||||
|
import com.gempukku.lotro.logic.GameUtils;
|
||||||
|
import com.gempukku.lotro.logic.actions.CostToEffectAction;
|
||||||
|
import com.gempukku.lotro.logic.decisions.YesNoDecision;
|
||||||
|
import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
|
||||||
|
import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
|
||||||
|
import com.gempukku.lotro.logic.timing.UnrespondableEffect;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set: Bloodlines
|
||||||
|
* Side: Shadow
|
||||||
|
* Culture: Gollum
|
||||||
|
* Twilight Cost: 3
|
||||||
|
* Type: Event • Regroup
|
||||||
|
* Game Text: To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in
|
||||||
|
* region 1, you may repeat this for each other wound on the Ring-bearer.
|
||||||
|
*/
|
||||||
|
public class Card13_057 extends AbstractEvent {
|
||||||
|
public Card13_057() {
|
||||||
|
super(Side.SHADOW, 3, Culture.GOLLUM, "Trap Is Sprung", Phase.REGROUP);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
|
||||||
|
return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
|
||||||
|
&& PlayConditions.canDiscardFromPlay(self, game, Filters.gollum)
|
||||||
|
&& PlayConditions.canHeal(self, game, Filters.ringBearer);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
|
||||||
|
PlayEventAction action = new PlayEventAction(self);
|
||||||
|
action.appendCost(
|
||||||
|
new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Filters.gollum));
|
||||||
|
action.appendCost(
|
||||||
|
new ChooseAndHealCharactersEffect(action, playerId, Filters.ringBearer));
|
||||||
|
action.appendEffect(
|
||||||
|
new AddBurdenEffect(self, 1));
|
||||||
|
action.appendEffect(
|
||||||
|
new RepeatEffect(action, playerId, self));
|
||||||
|
return action;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class RepeatEffect extends UnrespondableEffect {
|
||||||
|
private CostToEffectAction _action;
|
||||||
|
private String _playerId;
|
||||||
|
private PhysicalCard _self;
|
||||||
|
|
||||||
|
private RepeatEffect(CostToEffectAction action, String playerId, PhysicalCard self) {
|
||||||
|
_action = action;
|
||||||
|
_playerId = playerId;
|
||||||
|
_self = self;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void doPlayEffect(LotroGame game) {
|
||||||
|
if (GameUtils.getRegion(game.getGameState()) != 1
|
||||||
|
&& PlayConditions.canHeal(_self, game, Filters.ringBearer)) {
|
||||||
|
_action.appendEffect(
|
||||||
|
new PlayoutDecisionEffect(_playerId, new YesNoDecision("Do you want to repeat the effect?") {
|
||||||
|
@Override
|
||||||
|
protected void yes() {
|
||||||
|
_action.appendCost(
|
||||||
|
new ChooseAndHealCharactersEffect(_action, _playerId, Filters.ringBearer));
|
||||||
|
_action.appendEffect(
|
||||||
|
new AddBurdenEffect(_self, 1));
|
||||||
|
_action.appendEffect(
|
||||||
|
new RepeatEffect(_action, _playerId, _self));
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user