"Trap Is Sprung"
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package com.gempukku.lotro.cards.set13.gollum;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.AddBurdenEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.GameUtils;
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import com.gempukku.lotro.logic.actions.CostToEffectAction;
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import com.gempukku.lotro.logic.decisions.YesNoDecision;
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import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
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import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
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import com.gempukku.lotro.logic.timing.UnrespondableEffect;
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/**
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* Set: Bloodlines
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* Side: Shadow
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* Culture: Gollum
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* Twilight Cost: 3
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* Type: Event • Regroup
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* Game Text: To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in
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* region 1, you may repeat this for each other wound on the Ring-bearer.
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*/
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public class Card13_057 extends AbstractEvent {
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public Card13_057() {
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super(Side.SHADOW, 3, Culture.GOLLUM, "Trap Is Sprung", Phase.REGROUP);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canDiscardFromPlay(self, game, Filters.gollum)
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&& PlayConditions.canHeal(self, game, Filters.ringBearer);
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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PlayEventAction action = new PlayEventAction(self);
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action.appendCost(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Filters.gollum));
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action.appendCost(
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new ChooseAndHealCharactersEffect(action, playerId, Filters.ringBearer));
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action.appendEffect(
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new AddBurdenEffect(self, 1));
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action.appendEffect(
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new RepeatEffect(action, playerId, self));
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return action;
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}
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private class RepeatEffect extends UnrespondableEffect {
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private CostToEffectAction _action;
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private String _playerId;
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private PhysicalCard _self;
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private RepeatEffect(CostToEffectAction action, String playerId, PhysicalCard self) {
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_action = action;
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_playerId = playerId;
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_self = self;
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}
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@Override
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protected void doPlayEffect(LotroGame game) {
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if (GameUtils.getRegion(game.getGameState()) != 1
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&& PlayConditions.canHeal(_self, game, Filters.ringBearer)) {
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_action.appendEffect(
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new PlayoutDecisionEffect(_playerId, new YesNoDecision("Do you want to repeat the effect?") {
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@Override
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protected void yes() {
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_action.appendCost(
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new ChooseAndHealCharactersEffect(_action, _playerId, Filters.ringBearer));
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_action.appendEffect(
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new AddBurdenEffect(_self, 1));
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_action.appendEffect(
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new RepeatEffect(_action, _playerId, _self));
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}
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}));
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}
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}
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}
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}
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