Adding extra error logging on the client side.
This commit is contained in:
@@ -19,6 +19,10 @@ var ChatBoxUI = Class.extend({
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if (xhr.status == 401) {
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that.appendMessage("Chat problem - You're not logged in, go to the <a href='index.html'>main page</a> to log in", "warningMessage");
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return;
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} else {
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that.appendMessage("Chat had a problem communicating with the server (" + xhr.status + "), no new messages will be displayed, but your messages still might get sent.", "warningMessage");
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that.appendMessage("Reload the browser page (press F5) to resume the chat.", "warningMessage");
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return;
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}
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}
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that.appendMessage("Chat had a problem communicating with the server, no new messages will be displayed, but your messages still might get sent.", "warningMessage");
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@@ -65,6 +65,16 @@ var GempLotrGameUI = Class.extend({
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this.communication = new GempLotrCommunication("/gemp-lotr/server",
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function(xhr, ajaxOptions, thrownError) {
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if (thrownError != "abort") {
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if (xhr != null) {
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if (xhr.status == 401) {
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that.chatBox.appendMessage("Game problem - You're not logged in, go to the <a href='index.html'>main page</a> to log in", "warningMessage");
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return;
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} else {
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that.chatBox.appendMessage("There was a problem communicating with the server (" + xhr.status + "), if the game is finished, it has been removed, otherwise you have lost connection to the server.", "warningMessage");
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that.chatBox.appendMessage("Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall.", "warningMessage");
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return;
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}
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}
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that.chatBox.appendMessage("There was a problem communicating with the server, if the game is finished, it has been removed, otherwise you have lost connection to the server.", "warningMessage");
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that.chatBox.appendMessage("Refresh the page (press F5) to resume the game, or press back on your browser to get back to the Game Hall.", "warningMessage");
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}
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@@ -276,21 +286,21 @@ var GempLotrGameUI = Class.extend({
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initializeDialogs: function() {
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this.smallDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: false,
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resizable: false,
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width: 400,
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height: 200
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});
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autoOpen: false,
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closeOnEscape: false,
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resizable: false,
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width: 400,
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height: 200
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});
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this.cardActionDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: false,
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resizable: true,
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width: 600,
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height: 300
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});
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autoOpen: false,
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closeOnEscape: false,
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resizable: true,
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width: 600,
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height: 300
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});
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var that = this;
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@@ -305,15 +315,15 @@ var GempLotrGameUI = Class.extend({
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this.infoDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: true,
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resizable: true,
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title: "Card information",
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minHeight: 80,
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minWidth: 200,
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width: Math.max(600, width * 0.75),
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height: Math.max(300, height * 0.75)
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});
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autoOpen: false,
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closeOnEscape: true,
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resizable: true,
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title: "Card information",
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minHeight: 80,
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minWidth: 200,
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width: Math.max(600, width * 0.75),
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height: Math.max(300, height * 0.75)
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});
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var swipeOptions = {
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threshold: 20,
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@@ -694,13 +704,13 @@ var GempLotrGameUI = Class.extend({
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this.smallDialog
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.html(text + "<br /><input id='integerDecision' type='text' value='0'>")
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.dialog("option", "buttons",
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{
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"OK": function() {
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$(this).dialog("close");
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that.decisionFunction(id, $("#integerDecision").val());
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}
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}
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);
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{
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"OK": function() {
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$(this).dialog("close");
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that.decisionFunction(id, $("#integerDecision").val());
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}
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}
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);
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$("#integerDecision").SpinnerControl({ type: 'range',
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typedata: {
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@@ -732,13 +742,13 @@ var GempLotrGameUI = Class.extend({
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this.smallDialog
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.html(html)
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.dialog("option", "buttons",
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{
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"OK": function() {
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$(this).dialog("close");
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that.decisionFunction(id, $("#multipleChoiceDecision").val());
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}
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}
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);
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{
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"OK": function() {
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$(this).dialog("close");
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that.decisionFunction(id, $("#multipleChoiceDecision").val());
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}
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}
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);
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this.smallDialog.dialog("open");
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},
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@@ -987,8 +997,8 @@ var GempLotrGameUI = Class.extend({
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$(div).find('LI.hover').removeClass('hover');
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$(this).parent().addClass('hover');
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}).mouseout(function() {
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$(div).find('LI.hover').removeClass('hover');
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});
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$(div).find('LI.hover').removeClass('hover');
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});
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var getRidOfContextMenu = function() {
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$(div).remove();
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@@ -17,6 +17,10 @@ var GempLotrHallUI = Class.extend({
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if (xhr.status == 401) {
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chat.appendMessage("Game hall problem - You're not logged in, go to the <a href='index.html'>main page</a> to log in", "warningMessage");
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return;
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} else {
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chat.appendMessage("The game hall had a problem communicating with the server (" + xhr.status + "), no new updates will be displayed.", "warningMessage");
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chat.appendMessage("Reload the browser page (press F5) to resume the game hall functionality.", "warningMessage");
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return;
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}
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}
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chat.appendMessage("The game hall had a problem communicating with the server, no new updates will be displayed.", "warningMessage");
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