"For the Mark"
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package com.gempukku.lotro.cards.set12.rohan;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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/**
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* Set: Black Rider
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* Side: Free
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* Culture: Rohan
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* Twilight Cost: 0
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* Type: Event • Regroup
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* Game Text: Spot a [ROHAN] Man to discard a possession from play. You may exert a [ROHAN] Man who has resistance 3
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* or more to play this event during the maneuver phase.
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*/
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public class Card12_114 extends AbstractEvent {
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public Card12_114() {
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super(Side.FREE_PEOPLE, 0, Culture.ROHAN, "For the Mark", Phase.REGROUP, Phase.MANEUVER);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canSpot(game, Culture.ROHAN, Race.MAN)
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&& (game.getGameState().getCurrentPhase() != Phase.MANEUVER || PlayConditions.canExert(self, game, Culture.ROHAN, Race.MAN, Filters.minResistance(3)));
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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PlayEventAction action = new PlayEventAction(self);
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if (PlayConditions.isPhase(game, Phase.MANEUVER))
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Culture.ROHAN, Race.MAN, Filters.minResistance(3)));
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action.appendEffect(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, CardType.POSSESSION));
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return action;
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}
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}
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